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Cursor stuck
Fleische Offline
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Posts: 19
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Joined: Sep 2013
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#1
Solved: 9 Years, 11 Months, 2 Weeks ago Cursor stuck

When I launch the game, the mouse cursor seems to think it is on a much smaller screen than it actually is. When I move it far enough to reach the right or bottom of this imaginary screen it springs back to the top left and now will move even less far.

I can work around thiss to an extent because fortunately all menus are keyboard navigable too, but IDK if this will cause gameplay issues.

By default the game launches in 2048x1152 but even at 640x480 the mouse box is a bit smaller.

Attached is my hpl.log (why all the warnings and errors).


Attached Files
.log   hpl.log (Size: 67.96 KB / Downloads: 266)
09-25-2013, 03:52 PM
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Romulator Offline
Not Tech Support ;-)

Posts: 3,628
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Joined: Jan 2013
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#2
Solved: 9 Years, 11 Months, 2 Weeks ago RE: Cursor stuck

Dunno if this will help, but perhaps lower the resolution of the game to the maximum of your screen, and run the game in Windowed mode? If the game loses focus (like, it is not the active application) it will cause the mouse to be in the top left corner and becomes difficult to move from that spot. I have a similar issue on my Windows Laptop, but I always run the game in full screen, so I would have yet to test it in Windowed.

Discord: Romulator#0001
[Image: 3f6f01a904.png]
09-25-2013, 04:24 PM
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Fleische Offline
Junior Member

Posts: 19
Threads: 5
Joined: Sep 2013
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#3
Solved: 9 Years, 11 Months, 2 Weeks ago RE: Cursor stuck

Yeah lowering res to 1680x1050 worked (both windowed and fs). Now that I think about it my monitor's max is 1920x1080 so I'm not sure why 2048x1152 was even offered.
09-25-2013, 06:41 PM
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Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation: 195
#4
Solved: 9 Years, 11 Months, 2 Weeks ago RE: Cursor stuck

Who knows? 1366x768 was always easiest for me.
Enjoy the game!

Discord: Romulator#0001
[Image: 3f6f01a904.png]
09-26-2013, 02:24 AM
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GroteBlup Offline
Junior Member

Posts: 9
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Joined: May 2008
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#5
Solved: 9 Years, 11 Months, 2 Weeks ago RE: Cursor stuck

Hmmm, actually it doesn't really work for me. I can't even select my profile. I have to very slowly point the cursor to the X, and then again very slowly to yes I want to quit.
It's like the good-old-wine reset the mouse when it's outside of the bounding-box, but the bounding box is defined to small.

If I start in windowed mode full screen resolution, and select full screen in the window manager, the mouse works. In game too. Until I get to the first letter, and then it is warped back again to top left.
Opening the drawers is also a pain, because it's a random chance of 10% if the next click will release the drawer.
(This post was last modified: 11-13-2013, 12:49 AM by GroteBlup.)
11-13-2013, 12:33 AM
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GroteBlup Offline
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Posts: 9
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Joined: May 2008
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#6
Solved: 9 Years, 11 Months, 2 Weeks ago RE: Cursor stuck

Just to compare it: atdd just works perfectly.
11-13-2013, 09:48 AM
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GroteBlup Offline
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Posts: 9
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Joined: May 2008
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#7
Solved: 9 Years, 11 Months, 2 Weeks ago RE: Cursor stuck

Ok, it only works in windowed mode full screen.
If you use icewm these are the lines:

AmnesiaAMFP\.bin\.x86.fResize: 0
AmnesiaAMFP\.bin\.x86.dBorder: 0
AmnesiaAMFP\.bin\.x86.dTitleBar: 0
AmnesiaAMFP\.bin\.x86.layer: AboveDock
that go in ~/.icewm/winoptions to prevent decoration, and to put it above the dock.
On startup select once the setup options, turn off fullscreen, and select your geometry.
This is a workaround on the wrong usage of SDL mouse handling in the game.
12-09-2013, 10:07 PM
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