Patrik,
Another small idea\quesion to make stuff cooler or us.
IS it possible to make inside the editor \ ENEMY a function that
DISABLES the sanitydrain thing?
We can just use : DISABLETRIGGER, for them to NOT attack player.
---
Would be very usefull for us to make moving "enemy's" into NORMAL people who we can interact with.
For example : a conversation or questions etc...
Just another idea.
---
Overall i don't see any big issues in the editor.
Still bugtesting and trying to make the editor crash
HEhehhE!
COPY PAST :
Patrik,
Update REQUEST \ IDEA :
Could it be possible to make a .HPL connect the MAIN MENU.
So we can actually make stuff happen in the MAIN MENU.
-
Full Conversion only "Proberly"
---
OTHER COPY PAST:
Patrik,
Another small question :
Why suddenly like 100% of my sounds stop playing WHILE haveing MORE then 15 sounds playering? NOT THE MUSIC.OGG THO!
Could this be the problem: ENGINE MAX SOUNDS LIMIT 15 "can this bhe changed"? --
Any idea maybe?
Could it be the Update or just me?
IF you want to try yourself..
Easely make MORE then 15 sound at a time = going to stop all SOUNDS...
---
_______-------------________----------_________
EXTRA COPY PASTE:
Anyone here having any problems with the MFP monster"s" that can't smash regular doors?
-
Question : WHY is there a MAX limit of sounds?
IF i have more then 15 sounds player { PLAYMUSIC.OGG NOT INCLUDED } then the game goes SILENT! { EXCEPT PLAYMUSCMUSIC.OGG }
Can i change that value somewhere to .. 25 for example? OR is that in the code?
-
-
Question : How can i make teh flashlight FLICKER? do i have to change the names of billboards \ lantern \ pointlight etc from the ORIGINAL MFP lantern?
------------------________________-----------------_______________
Question : How can i make teh flashlight FLICKER? do i have to change the names of billboards \ lantern \ pointlight etc from the ORIGINAL MFP lantern?
This is only for when yo see an enemy if flashlight is turned on.
-
That was it so far i gues... THANKS!
I will try to play the main game today\tomorrow!
Let you know if there are any issues.
Don't think so tho, looks quite fine now with the updates.
-
Installing the new update in a bit adn back to bugtesting for it.
Edit :
•Added function StopCurrentInsanityEvent so you can stop the currently playing insanity event. This doesn't have any effect on audio events.
S U P E R!
Tis will stop my problem with the SANITYYEVENT { hud} making the game set OVER 15 sounds and that will break the games sounds!
Super!