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Texture, Model & Animation Help Problem after converting
Fatalist Offline
Member

Posts: 122
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Joined: Dec 2012
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#1
Problem after converting

Hello.
I have a problem with monster position. After export to .dae (from 3d max) I saw in model editor:
Spoiler below!

[Image: jvp8.jpg]

How can I fix it? Rotate option in model editor not working.
I rotate it in 3d max but it's dosen't help.

10-08-2013, 04:06 PM
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Rapture Offline
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#2
RE: Problem after converting

When you rotated it in 3Ds, is their any way to apply the Rotation? You have to do something similar in Blender/Maya.

Edit: I'm not sure if what their talking about pertains 100% to you, but I think it's close enough...
http://www.polycount.com/forum/showthread.php?t=64065
(This post was last modified: 10-08-2013, 05:47 PM by Rapture.)
10-08-2013, 05:46 PM
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Traggey Offline
is mildly amused

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#3
RE: Problem after converting

In your exporter, make sure Y is set to up.

That should help.
10-09-2013, 12:55 AM
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Fatalist Offline
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#4
RE: Problem after converting

(10-09-2013, 12:55 AM)Traggey Wrote: In your exporter, make sure Y is set to up.

That should help.

Thanks. It's working)

10-11-2013, 01:57 PM
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Traggey Offline
is mildly amused

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#5
RE: Problem after converting

Most welcome!
10-11-2013, 02:05 PM
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