daortir
Senior Member
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RE: Beginner asking for some help.
Okay. But do I have to time all my PlayMusic functions ?
I mean if my music is only, let's say 5 mn long, do I have to create a timer that will call another PlayMusic function ?
Though I might as well make one track out of many using the appropriate software.
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10-21-2013, 06:07 PM |
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CarnivorousJelly
Posting Freak
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RE: Beginner asking for some help.
Yes you do (the original game works this way as well I believe).
You can use Audacity (it's free) if you want to merge a whole bunch of tracks together
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10-22-2013, 06:05 PM |
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daortir
Senior Member
Posts: 422
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Joined: Sep 2013
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RE: Beginner asking for some help.
Yep : D I just downloaded Audacity yesterday, and I actually tried some stuff. First of all I used the method I found on another topic (couldn't say where it was sorry, though I can link you the YT video)to create scary ambiant music, and then I tried some stuff on my own voice. Using Paulstretch, lowering pitch and tempo, I had some pretty scary results. I'll use those as "insanity whispers" in some extra-terrestrial maps, I guess.
Btw your avatar is cool, and reminds me of something ^^. I'm currently working on a map which is kind of an hallucination. It's a maze, and I wanted a statue to follow you when you wouldn't look. Not in all the maze, just in a few parts. I was thinking about using player look at callbacks (with the -1 setting for not looking), and setting statues active/inactive but I didn't really know what to do. ><...
Do the elders (yup, that's you guys) have any idea for that ? If not, well it'll be my first real scripting challenge :p.
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10-22-2013, 06:31 PM |
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