UnknownUser
Junior Member
Posts: 2
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Joined: Nov 2013
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Script Error
I have a problem with my CS
Starting my custom story the game crashes and send me a Fatal Error:
FATAL ERROR: Could not load script file 'custom_stories/.......'!
main 9,1):ERR :Expected ',' or ';'
My script file:
void OnStart()
{
PlaySoundAtEntity("", "21_scream8.snt", "ScriptScream_1", 0, false);
AddUseItemCallback("", "foolkey1", "foollevel_wood_1", "open1", true);
AddEntityCollideCallback("vase02_ghost_1", "AreafoolGhost1", "ghostscare1", true, -1);
}
void open1(string &in asItem, string &in asEntity)
void ghostscare1(string &in asParent, string &in asChild, int alState)
{
SetPropHealth(asParent, 0);
PlaySoundAtEntity("ghost_released", "03_in_a_bottle", "Player", 0, false);
GiveSanityDamage(10, true);
SetLevelDoorLocked("foollevel_wood_1", false);
PlaySoundAtEntity("", "Unlock_Door", "foollevel_wood_1", 0, false);
RemoveItem("foolkey1");
}
void OnLeave()
{
}
void OnEnter()
{
}
Help please.
(This post was last modified: 12-06-2013, 08:46 PM by UnknownUser.)
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12-06-2013, 08:45 PM |
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Romulator
Not Tech Support ;-)
Posts: 3,628
Threads: 63
Joined: Jan 2013
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195
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RE: Script Error
First off, WELCOME to the forums!
Secondly, you have posted this in the wrong section of the forums. In future, please place it in the Development Support forum.
Now onto your code:
You have declared a routine for opening the door with the key, but you have not given it anything to perform, and regardless have not set the routine correctly. I have also taken the contents which should probably be within the open1() routine from the ghostscare1().
Try this
void OnStart() { PlaySoundAtEntity("", "21_scream8.snt", "ScriptScream_1", 0, false); AddUseItemCallback("", "foolkey1", "foollevel_wood_1", "open1", true); AddEntityCollideCallback("vase02_ghost_1", "AreafoolGhost1", "ghostscare1", true, -1); }
void open1(string &in asItem, string &in asEntity) { SetLevelDoorLocked("foollevel_wood_1", false); PlaySoundAtEntity("", "Unlock_Door", "foollevel_wood_1", 0, false); RemoveItem("foolkey1"); }
void ghostscare1(string &in asParent, string &in asChild, int alState) { SetPropHealth(asParent, 0); PlaySoundAtEntity("ghost_released", "03_in_a_bottle", "Player", 0, false); GiveSanityDamage(10, true); }
void OnLeave()
{
}
void OnEnter() {
}
Discord: Romulator#0001
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12-06-2013, 09:56 PM |
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UnknownUser
Junior Member
Posts: 2
Threads: 1
Joined: Nov 2013
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RE: Script Error
(12-06-2013, 09:56 PM)Romulator Wrote: First off, WELCOME to the forums!
Secondly, you have posted this in the wrong section of the forums. In future, please place it in the Development Support forum.
Now onto your code:
You have declared a routine for opening the door with the key, but you have not given it anything to perform, and regardless have not set the routine correctly. I have also taken the contents which should probably be within the open1() routine from the ghostscare1().
Try this
void OnStart() { PlaySoundAtEntity("", "21_scream8.snt", "ScriptScream_1", 0, false); AddUseItemCallback("", "foolkey1", "foollevel_wood_1", "open1", true); AddEntityCollideCallback("vase02_ghost_1", "AreafoolGhost1", "ghostscare1", true, -1); }
void open1(string &in asItem, string &in asEntity) { SetLevelDoorLocked("foollevel_wood_1", false); PlaySoundAtEntity("", "Unlock_Door", "foollevel_wood_1", 0, false); RemoveItem("foolkey1"); }
void ghostscare1(string &in asParent, string &in asChild, int alState) { SetPropHealth(asParent, 0); PlaySoundAtEntity("ghost_released", "03_in_a_bottle", "Player", 0, false); GiveSanityDamage(10, true); }
void OnLeave()
{
}
void OnEnter() {
}
Thanks man, it worked!
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12-07-2013, 10:51 PM |
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