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Preloading Models
RaideX Offline
Member

Posts: 212
Threads: 33
Joined: May 2013
Reputation: 7
#1
Preloading Models

Hey guys.

Simple question:

What would be the smoothest possible fix to get a model/texture to preload. Like for instance when i want a simple wall to appear behind a player when he enters an area. As I've made this already and as it should have created a map cache file i was sure that it would just fix itself, but it didn't.

Is there any other solution to get something to pop up without any stuttering etc. ?

If you don't draw first, you don't get to draw at all... -The False Shepherd
12-30-2013, 12:06 AM
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DreamScripters Offline
Junior Member

Posts: 25
Threads: 4
Joined: Dec 2013
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#2
RE: Preloading Models

Are you talking about setting a entity active that was already currently not active via scripting?

[Image: header.png]
12-31-2013, 08:37 AM
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RaideX Offline
Member

Posts: 212
Threads: 33
Joined: May 2013
Reputation: 7
#3
RE: Preloading Models

(12-31-2013, 08:37 AM)DreamScripters Wrote: Are you talking about setting a entity active that was already currently not active via scripting?

I fixed the issue i had. The problem was not really the entity that would be activated but the sound that came with the activation, all i had to do is preload the sounds via script.

If you don't draw first, you don't get to draw at all... -The False Shepherd
01-01-2014, 10:13 PM
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