i3670
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Penumbra male model
Trying to convert the base_entrance_man entity from Penumbra Overture but he doesn't have his skin on, just his polysurface.
How shall I proceed?
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01-01-2014, 02:34 AM |
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Traggey
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RE: Penumbra male model
You gotta create an MTL file mate! Model alone won't do it.
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01-01-2014, 04:16 AM |
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i3670
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RE: Penumbra male model
This is what I have in the folder. I've tried converting the .mat, but it doesn't affect the model.
EDIT: Huh, for some reason it worked now, somewhat. He's pink, but atleast he's visible.
(This post was last modified: 01-01-2014, 04:44 AM by i3670.)
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01-01-2014, 04:41 AM |
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PutraenusAlivius
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RE: Penumbra male model
Probs a problem with the .ent file. Re-make it. And you need .dds, not .jpg.
"Veni, vidi, vici."
"I came, I saw, I conquered."
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01-01-2014, 04:44 AM |
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i3670
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RE: Penumbra male model
(01-01-2014, 04:44 AM)JustAnotherPlayer Wrote: Probs a problem with the .ent file. Re-make it. And you need .dds, not .jpg.
All the other Penumbra entities have .jpg and they work fine.
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01-01-2014, 04:46 AM |
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PutraenusAlivius
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RE: Penumbra male model
You are converting PENUMBRA models. This is AMNESIA. Dude.
Penumbra has HPL1. Amnesia has HPL2. It's quite possible that they might of changed the .jpg in HPL1 to .dds in HPL2.
"Veni, vidi, vici."
"I came, I saw, I conquered."
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01-01-2014, 04:47 AM |
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i3670
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RE: Penumbra male model
Yes, you do not need to make that clear. What I am saying is that this isn't the first model I've converted, however it is the first one that I've had this problem with.
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01-01-2014, 04:52 AM |
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Traggey
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RE: Penumbra male model
All textures in HPL2 SHOULD be in DDS format, in some rare cases JPG seems to work ( God knows why ) Convert to DDS and try again.
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01-01-2014, 07:10 AM |
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i3670
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RE: Penumbra male model
Got it working. Thanks.
EDIT: Quick question. Block boxes. If only the "Collide character"-box is ticked does that also affect enemies or do they fall under "Collide non-character"?
(This post was last modified: 01-01-2014, 06:06 PM by i3670.)
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01-01-2014, 05:59 PM |
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