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Recreate AMFP Lamps
RaideX Offline
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#1
Recreate AMFP Lamps

Hei thea.

Another quick and simple (i hope) question.


I'm probably missing something really big here but how would one recreate the amfp lamps that are placed around the mansion and other parts of the game (gas_lamp_desk_small_1 for the ones that are interested).

Somehow the game still recognizes it as a "lit-able" thing. So it requires tinderboxes and isn't extinguishable. I'd like it to work as in amfp.

Could it be some model argument i'm missing?

If you don't draw first, you don't get to draw at all... -The False Shepherd
01-10-2014, 09:20 PM
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PutraenusAlivius Offline
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#2
RE: Recreate AMFP Lamps

AAMFP doesn't have tinderboxes right? So if it's a lit lamp that argument would be invalid in AAMFP.

You can, however, make the lamps to be unlit-able by opening the model in the ModelEditor, go to the ObjectVariables(or something like that) and make un-tick Lit-able(or somewhere along those lines).

"Veni, vidi, vici."
"I came, I saw, I conquered."
01-11-2014, 12:20 AM
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str4wberrypanic Offline
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#3
RE: Recreate AMFP Lamps

You can use SetEntityInteractionDisabled also, so the player won't be able to lit the lamp. I had this same problem and that's how i solved it.

01-11-2014, 12:23 AM
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RaideX Offline
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Joined: May 2013
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#4
RE: Recreate AMFP Lamps

Yeh i know of that Smile

But the real actual question is how to do it like it is in amfp. That means:

Turning lamps on/off without tinderboxes and without the tinderbox count when hovering over the lamp. Not sure if it is actually possible without setting up interaction callbacks for all the lamps.

If you don't draw first, you don't get to draw at all... -The False Shepherd
01-11-2014, 10:15 AM
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DnALANGE Offline
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Posts: 1,549
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#5
RE: Recreate AMFP Lamps

I've fixed this issue, REALLY easy!
Do this :
Go to the modeleditor -> Look for your lamp -> Open it -> Settings -> User defined variables -> Make the lamp be a BUTTON.
There you go Wink
Smarty smart lange Wink
---
Be sure to NOT overwrite the Original lamp.
AND be sure to save the lamp into YOUR STORY!
Bet, almost everyone knows this, just tell this for people who are new to this.
(This post was last modified: 01-12-2014, 05:03 PM by DnALANGE.)
01-12-2014, 05:01 PM
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RaideX Offline
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Posts: 212
Threads: 33
Joined: May 2013
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#6
RE: Recreate AMFP Lamps

(01-12-2014, 05:01 PM)DnALANGE Wrote: I've fixed this issue, REALLY easy!
Do this :
Go to the modeleditor -> Look for your lamp -> Open it -> Settings -> User defined variables -> Make the lamp be a BUTTON.
There you go Wink
Smarty smart lange Wink
---
Be sure to NOT overwrite the Original lamp.
AND be sure to save the lamp into YOUR STORY!
Bet, almost everyone knows this, just tell this for people who are new to this.

^ This. Thanks, helped me out a ton.

If you don't draw first, you don't get to draw at all... -The False Shepherd
(This post was last modified: 01-12-2014, 09:39 PM by RaideX.)
01-12-2014, 05:28 PM
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