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The Three Week Map #1
OriginalUsername Offline
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#51
RE: The Three Week Map #1

Yeah mine's too, but I like short loading screens.

Spoiler below!
[Image: ESMHwsQ.jpg]
There is a room and a hallway off screen, too.

Edit: Holy cow that's dark, I'll upload a brighter one later.
(This post was last modified: 01-21-2014, 09:21 AM by OriginalUsername.)
01-21-2014, 09:20 AM
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7heDubz Offline
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#52
RE: The Three Week Map #1

Well, My maps done. A little small but I don't feel as though it could be continued.
Though it might fit well into my CS. Still working on that story.. huh.
Anywho, a lil music, some scripting (very little thank god, mostly music =P)

And by the end of the week i should have something up that people can look at.

01-22-2014, 10:30 AM
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OriginalUsername Offline
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#53
RE: The Three Week Map #1

Here is a brighter one:
Spoiler below!
[Image: G30iUkh.jpg]
Right click > open in new tab. For a bigger image.

I'm pretty much done with that room/tunnel. I'm just working on more areas, but I'll block them off, because I'm still working on it and the hallways aren't done yet. I'm pretty happy with it to be honest, what do you guys think?
(This post was last modified: 01-22-2014, 03:25 PM by OriginalUsername.)
01-22-2014, 03:23 PM
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Wapez Offline
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#54
RE: The Three Week Map #1

(01-22-2014, 03:23 PM)OriginalUsername Wrote: Here is a brighter one:
Spoiler below!
[Image: G30iUkh.jpg]
Right click > open in new tab. For a bigger image.

I'm pretty much done with that room/tunnel. I'm just working on more areas, but I'll block them off, because I'm still working on it and the hallways aren't done yet. I'm pretty happy with it to be honest, what do you guys think?

I think it looks great! Well done.

Although if you let the blue-greenish color reach a bit higher, and lowered the brightness and stretching point of the candle lights, I think you would get an even better looking map. Just thoughts popping into my head. In general, that looks really sweet.

Founder & Legally Accountable Publisher of Red Line Games.
Environment & Gameplay Designer and Scripter.
http://moddb.com/mods/in-lucys-eyes
01-22-2014, 03:30 PM
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OriginalUsername Offline
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#55
RE: The Three Week Map #1

The blue/green color of the water or the light? Because I'm not sure how to make the water have a stronger color.
01-22-2014, 03:44 PM
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Wapez Offline
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#56
RE: The Three Week Map #1

I mean the light that is bouncing off of the water and up on the walls, and the light coming from the crack in the ceiling. Maybe I explain it in a bad way, so me simplifying would be something like "more blue-greenish, less orange-yellowish". It's only a personal preference though, I'm not a professional with this stuff. The important part is that you feel satisfied with your map.

Founder & Legally Accountable Publisher of Red Line Games.
Environment & Gameplay Designer and Scripter.
http://moddb.com/mods/in-lucys-eyes
01-22-2014, 04:47 PM
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OriginalUsername Offline
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#57
RE: The Three Week Map #1

You're probably right, I'll try it out. I'll put an update here when it's done. Thanks.
01-22-2014, 07:57 PM
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CarnivorousJelly Offline
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#58
RE: The Three Week Map #1

Did a bit (a lot) more work c:
Spoiler below!

[Image: map_challenge1_by_rueppells_fox-d73ccwe.png]
Huge difference from the first screenshot I posted. Although the pictures aren't really doing it justice. I'm trying to create a map where you can figure out some information about the former inhabitants without use of any writing :D

Changes made:
  • Added light dust and fog areas
  • More detailing with static objects
  • Decals on the floor/walls/ceiling to indicate weathering
  • Changed the box light's colour because the complimentary (blue-purple) was not working for me


Also: looking good, Smok- I mean, OriginalUsername ;D

Edit: "without the use of a writing"? Me done gud english their :p (Also updated the picture a bit)

[Image: quote_by_rueppells_fox-d9ciupp.png]
(This post was last modified: 01-23-2014, 07:29 AM by CarnivorousJelly.)
01-23-2014, 06:37 AM
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OriginalUsername Offline
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#59
RE: The Three Week Map #1

Looking good, kia. As always.
One thing though, where are the contents of that bookcase? Or is it supposed to look empty?
Just something I noticed.
(This post was last modified: 01-23-2014, 09:06 AM by OriginalUsername.)
01-23-2014, 09:06 AM
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Acies Offline
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#60
RE: The Three Week Map #1

@OriginalUsername
Older
[Image: chZNikF.jpg]

Newer
[Image: ESMHwsQ.jpg]

I think you should keep the left side of the picture darker to break up the area. Perhaps not pitch black like in the older image, but darker, as everything is lit quite uniformly in the newer image. It can be interesting to have areas of varying light intensity in an area.

Secondly I think that you should assign the lights other colors values than the default ones. You can do this by either creating new entities with a pointlight attached which has a tone of orange you like or by simply having entities which have no light, later placing pointlights in the leveleditor. This because there are so many environments with the 'default' color values, so to simply experiment with other color values can make an environment feel 'new'.





I talk some about how I approach lighting. This isn't 'correct', merely how I think about it. I think that it could be viable for you to have the smaller 'focus lights' I'm having in the first video, as you are working with a wet area/metal piping. Try experimenting by adding some focus lights at pipe sections lit by a lightsource.


I think that you've created a nice area :] GL.

Won't be participating, best of luck to everyone doing. Will be interesting to see the final results!

[Image: mZiYnxe.png]


(This post was last modified: 01-23-2014, 01:22 PM by Acies.)
01-23-2014, 01:19 PM
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