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Multiple Issues Help Custom Story Crashes on 3rd Level
Klilo Offline
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Posts: 9
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Joined: Jan 2014
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#1
Sad  Custom Story Crashes on 3rd Level

Hey, I'm kinda new to this forum so please excuse my n00biness if there is any.

I am working on a custom story for amnesia, and have run a TON of test runs so far. I currently have 3 maps, and the 3 maps are named level01.map (indoors), level02.map (indoors) and level03.map (outdoors). I have a level door on level01.map that leads to level02.map. In level02.map I have ANOTHER level door that leads to level03.map. When I use the level door on level02.map, I am greeted with the "This process has asked to terminate it in an unusual way" error. I don't know if this has something to do with the outdoor environment, I am on Windows 8 x64 with Intel HD Graphics (Laptop). I know it isn't my graphics because I have lowered the graphics in the game to the lowest and even lowered the resolution, verified my game cache (I am using steam version) and also reinstalled, it doesn't work. So if you know something about this, please let me know,

Sincerely,
Klilo Rolleyes

Sanctuary Studios Pledge:

"All of our games are free and open-source. All of our mods are free to play."
01-18-2014, 05:30 PM
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DreamScripters Offline
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Joined: Dec 2013
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#2
RE: Custom Story Crashes on 3rd Level

Sounds like a very weird problem... it would help allot if you could reply to your thread with the content inside the hpl.log or if you could attach it that would be great! Go here to find it: D:\Users\YourName\Documents\Amnesia\Main\hpl.log

And possibly Windows 8 might have something to do with it. People have been complaining that Amnesia doesn't have a 100% compatibility with it.

[Image: header.png]
01-18-2014, 07:11 PM
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7heDubz Offline
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Posts: 1,329
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#3
RE: Custom Story Crashes on 3rd Level

Maybe someone should make a windows 7 running environment that runs on win 8...

01-18-2014, 08:22 PM
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Klilo Offline
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Posts: 9
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Joined: Jan 2014
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#4
RE: Custom Story Crashes on 3rd Level

(01-18-2014, 07:11 PM)DreamScripters Wrote: Sounds like a very weird problem... it would help allot if you could reply to your thread with the content inside the hpl.log or if you could attach it that would be great! Go here to find it: D:\Users\YourName\Documents\Amnesia\Main\hpl.log

And possibly Windows 8 might have something to do with it. People have been complaining that Amnesia doesn't have a 100% compatibility with it.
Here's the hpl.log:

Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
 Creating loader handlers
 Creating resource managers
 Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1366x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
 Setting video mode: 1366 x 768 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
  Vendor: Intel
  Renderer: Intel® HD Graphics 4000
  Version: 4.0.0 - Build 10.18.10.3282
  Max texture image units: 16
  Max texture coord units: 8
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 4.00 - Build 10.18.10.3282
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 1
  OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
 Adding engine materials
 Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
  Version Number: 168
 Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
 Initializing OpenAL
  Available OpenAL devices:
   0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
  Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
 Adding engine updates
 Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
 -------- Loading map 'menu_bg.map' ---------
    Cache Loading: 1053 ms
  Entities: 239 ms
  Compilation: 2 ms
  Total: 1311 ms
  Meshes created: 26
  Bodies created: 5
 -------- Loading complete ---------
 Setting profile: 'Paul' Path: 'C:\Users\Christian\Documents/Amnesia/Main/Paul/'
ERROR: Texture manager Couldn't load bitmap 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/SparkOfLight/customstory.jpg'
 -------- Loading map 'level01.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/SparkOfLight/maps/level01.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/SparkOfLight/maps/level01.map'.    MeshEntity Loading: 483 ms
    Primitive Loading: 68 ms
    Decal Loading: 0 ms
    Object Combining: 0 ms
    Compilation: 14 ms
    Combining: 915 ms
     Sorting: 140 ms
     Meshes: 21 ms
     Bodies: 754 ms
  Static Objects: 1483 ms
  Entities: 1114 ms
  Compilation: 8 ms
  Total: 2635 ms
  Meshes created: 14
  Bodies created: 10
 -------- Loading complete ---------
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
 -------- Loading map 'level02.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/SparkOfLight/maps/level02.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/SparkOfLight/maps/level02.map'.    MeshEntity Loading: 5 ms
    Primitive Loading: 25 ms
    Decal Loading: 0 ms
    Object Combining: 0 ms
    Compilation: 1 ms
    Combining: 297 ms
     Sorting: 150 ms
     Meshes: 6 ms
     Bodies: 141 ms
  Static Objects: 331 ms
  Entities: 748 ms
  Compilation: 1 ms
  Total: 1096 ms
  Meshes created: 7
  Bodies created: 4
 -------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
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WARNING: Could not find language file entry ''
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ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
 -------- Loading map 'level03.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/SparkOfLight/maps/level03.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/SparkOfLight/maps/level03.map'.

Sanctuary Studios Pledge:

"All of our games are free and open-source. All of our mods are free to play."
01-18-2014, 08:42 PM
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7heDubz Offline
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Posts: 1,329
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#5
RE: Custom Story Crashes on 3rd Level

Delete .map_cache and check your level door that leads to level 3. Also it would appear as if your third level has no player start?

As for all the other ERROR's And WARNING's do you have any custom models/primitives/entities?

and please. throw the hpl.log into spoiler tags please.

Spoiler below!
 
like so
Like this 
[.spoiler.] HPL.log here [./spoiler.]    
just take out the periods (.)


(This post was last modified: 01-18-2014, 09:01 PM by 7heDubz.)
01-18-2014, 08:59 PM
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Klilo Offline
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Posts: 9
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Joined: Jan 2014
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#6
RE: Custom Story Crashes on 3rd Level

Nevermind, I decided to make level03 indoors and it worked. Thanks for trying to help me everyone! Big Grin

Sanctuary Studios Pledge:

"All of our games are free and open-source. All of our mods are free to play."
01-19-2014, 07:19 PM
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