(01-18-2014, 07:11 PM)DreamScripters Wrote: Sounds like a very weird problem... it would help allot if you could reply to your thread with the content inside the hpl.log or if you could attach it that would be great! Go here to find it: D:\Users\YourName\Documents\Amnesia\Main\hpl.log
And possibly Windows 8 might have something to do with it. People have been complaining that Amnesia doesn't have a 100% compatibility with it.
Here's the hpl.log:
Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
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Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
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Initializing Resources Module
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Creating loader handlers
Creating resource managers
Adding loaders to handlers
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Initializing Graphics Module
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Init lowlevel graphics: 1366x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos
-1x-1)
Setting video mode: 1366 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel® HD Graphics 4000
Version: 4.0.0 - Build 10.18.10.3282
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.00 - Build 10.18.10.3282
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
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Initializing Sound Module
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Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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Adding engine updates
Initializing script functions
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User Initialization
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Game Running
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-------- Loading map 'menu_bg.map' ---------
Cache Loading: 1053 ms
Entities: 239 ms
Compilation: 2 ms
Total: 1311 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'Paul' Path: 'C:\Users\Christian\Documents/Amnesia/Main/Paul/'
ERROR: Texture manager Couldn't load bitmap 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/SparkOfLight/customstory.jpg'
-------- Loading map 'level01.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/SparkOfLight/maps/level01.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/SparkOfLight/maps/level01.map'. MeshEntity Loading: 483 ms
Primitive Loading: 68 ms
Decal Loading: 0 ms
Object Combining: 0 ms
Compilation: 14 ms
Combining: 915 ms
Sorting: 140 ms
Meshes: 21 ms
Bodies: 754 ms
Static Objects: 1483 ms
Entities: 1114 ms
Compilation: 8 ms
Total: 2635 ms
Meshes created: 14
Bodies created: 10
-------- Loading complete ---------
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
-------- Loading map 'level02.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/SparkOfLight/maps/level02.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/SparkOfLight/maps/level02.map'. MeshEntity Loading: 5 ms
Primitive Loading: 25 ms
Decal Loading: 0 ms
Object Combining: 0 ms
Compilation: 1 ms
Combining: 297 ms
Sorting: 150 ms
Meshes: 6 ms
Bodies: 141 ms
Static Objects: 331 ms
Entities: 748 ms
Compilation: 1 ms
Total: 1096 ms
Meshes created: 7
Bodies created: 4
-------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
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WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
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WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
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WARNING: Could not find language file entry ''
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WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
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WARNING: Could not find language file entry ''
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WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
-------- Loading map 'level03.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/SparkOfLight/maps/level03.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/SparkOfLight/maps/level03.map'.