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Work in progress In Lucy's Eyes - Full Conversion Mod
HumiliatioN Offline
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#41
RE: In Lucy's Eyes - Full Conversion Mod

Damn, I love those screenshots, keep them coming!

Can't wait to play this one! Sounds promising Smile

Good luck!

-----------------------------------

EDIT: God dammit! I already replied earlier on this thread, sigh! Big Grin

Still.. really decent work so far! Keep it up!

“Life is a game, play it”
(This post was last modified: 06-26-2014, 08:43 PM by HumiliatioN.)
06-26-2014, 08:41 PM
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Wapez Offline
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#42
RE: In Lucy's Eyes - Full Conversion Mod

(06-26-2014, 08:41 PM)HumiliatioN Wrote: Damn, I love those screenshots, keep them coming!

Can't wait to play this one! Sounds promising Smile

Good luck!

-----------------------------------

EDIT: God dammit! I already replied earlier on this thread, sigh! Big Grin

Still.. really decent work so far! Keep it up!

Thanks! It means a lot to us!

Founder & Legally Accountable Publisher of Red Line Games.
Environment & Gameplay Designer and Scripter.
http://moddb.com/mods/in-lucys-eyes
06-27-2014, 12:37 AM
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Juras Offline
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#43
RE: In Lucy's Eyes - Full Conversion Mod

(06-29-2014, 06:04 PM)Robosprog Wrote: If you are using a flat plane in that outdoor map you showed a screenie of, I will literally murder someone.

The whole terrain is customly sculpted and modeled so you'll save few years before jail.

Co-Founder & Lead Art Director of Red Line Games
3D & Environment Artist, Animator
http://jurasbatas.deviantart.com
(This post was last modified: 06-29-2014, 06:14 PM by Juras.)
06-29-2014, 06:12 PM
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Wapez Offline
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#44
RE: In Lucy's Eyes - Full Conversion Mod

Changelog 7/18-2014

Major:
- added 3 new maps
- finished beta version of nine maps
- added new custom hand model with new animations*
- added new custom match system instead of the usual lantern*
- implemented voice acting
- implemented custom music
- finished third custom monster
- finished playable outside map with custom castle, cabin & terrain models

Minor:
- updated lighting in several maps
- updated gameplay in several maps
- added mine cart
- added smaller mine assets
- added modified puzzle objects
- optimized textures
- implemented custom hints
- added new "toxic air" function
- implemented new and innovative scares
- fixed small bugs in most maps

* See video below for preview

Releasing demo within a few days. Stay tuned!





Founder & Legally Accountable Publisher of Red Line Games.
Environment & Gameplay Designer and Scripter.
http://moddb.com/mods/in-lucys-eyes
07-20-2014, 02:23 PM
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Streetboat Offline
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#45
RE: In Lucy's Eyes - Full Conversion Mod

that's cool, but it looks like it's pretty useless due to the incredibly small light radius and short time span. you should consider doing something like greatly reducing night vision to make matches more useful, because as they are now, i'd rather just walk in the dark and use the night vision than use a match to walk maybe 10 feet.

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07-20-2014, 04:03 PM
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victorkim890(KimmyChimmy) Offline
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#46
RE: In Lucy's Eyes - Full Conversion Mod

matches runs out tat quick

07-21-2014, 04:24 PM
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Juras Offline
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#47
RE: In Lucy's Eyes - Full Conversion Mod

The reason the matches run out fast and have small radius is firstly because it's realistic and and secondly because we wanted to add something different to the mod instead of the usual lantern as I'm sure alot of people are tired of it and want something new Tongue

There will be no tinderboxes and this will make the player think twice before using the matches and only when they really need it which will add new feeling to the gameplay as most of the CSs and FCs today don't really make you care about saving oil/tinderboxes. Therefore we will make the lighting in maps where you will need the matches dark (maybe even remove the night vision if possible) and even the small light radius and a short life span of 1 match (we will make the point light of the match flicker/glow and the life span of the match will be random from 9 to about 13 seconds) will make a big difference with some of the objectives.

Co-Founder & Lead Art Director of Red Line Games
3D & Environment Artist, Animator
http://jurasbatas.deviantart.com
07-21-2014, 05:50 PM
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victorkim890(KimmyChimmy) Offline
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#48
RE: In Lucy's Eyes - Full Conversion Mod

so 11 seconds per match

07-21-2014, 06:21 PM
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Juras Offline
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#49
RE: In Lucy's Eyes - Full Conversion Mod

(07-21-2014, 06:21 PM)victorkim890(KimmyChimmy) Wrote: so 11 seconds per match

Did you even read what I wrote? 9-13 seconds

Co-Founder & Lead Art Director of Red Line Games
3D & Environment Artist, Animator
http://jurasbatas.deviantart.com
07-21-2014, 07:08 PM
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Romulator Offline
Not Tech Support ;-)

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#50
RE: In Lucy's Eyes - Full Conversion Mod

Juuuuuuuuuuust an idea:

Light up a match then look at a torch on the wall (or a scriptarea around it). If you look at it for ~3 seconds, light up the torch Smile It helps provide a little more light in the area for the player, even though one thing it seems you are trying to maintain is the limitation of light sourcing available.

Again, just an idea :3 No need to be implemented Smile

Discord: Romulator#0001
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07-22-2014, 10:15 AM
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