Oliwarrior123
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Problem with my export COLLADA?!
Hey guys
Im new to modeling with maya, but i do model fine..
The problem is:
When i export with openCOLLADA (Export all) i get the DAE file, i open it up in model editor (i got a texture, using file), and when i load the model (it`s a wall model), it is a cube, with a pink texture, which got small pictures of arrow, and stuff from amnesia.. what did i do wrong.. if someone can help me over skype, i would appreciate it, otherwise i need advice!
Oliwarrior
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02-10-2014, 02:59 PM |
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Mudbill
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RE: Problem with my export COLLADA?!
Be sure to load the model in the Model Viewer before the Model Editor. This is important so that it can generate a .msh and .mat file for the model.
For the glitchy texture, the problem is the file type you're using. Avoid using .pngs, .jpgs and especially .gifs. I recommend you convert them to .tga or .dds.
As for the model, try deleting the .msh file, then reloading the model in the Model Viewer. At least for me, I am required to do this half of the time or else the model remains the size of the original primitive I used to create it (usually a cube).
(This post was last modified: 02-10-2014, 03:08 PM by Mudbill.)
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02-10-2014, 03:05 PM |
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Oliwarrior123
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RE: Problem with my export COLLADA?!
(02-10-2014, 03:05 PM)Mudbill Wrote: Be sure to load the model in the Model Viewer before the Model Editor. This is important so that it can generate a .msh and .mat file for the model.
For the glitchy texture, the problem is the file type you're using. Avoid using .pngs, .jpgs and especially .gifs. I recommend you convert them to .tga or .dds.
As for the model, try deleting the .msh file, then reloading the model in the Model Viewer. At least for me, I am required to do this half of the time or else the model remains the size of the original primitive I used to create it (usually a cube).
Hey mudbill, thanks for advice, you will probally know me as DRZhark1
will send status in a second..: It still does appear as a cube, with no texture, but now in model view.. When i use Export all: Cube with the pink texture
Export Selection: As i made it to be, but still with pink texture?
(02-10-2014, 03:09 PM)Oliwarrior123 Wrote: [quote='Mudbill' pid='283332' dateline='1392041129']
Be sure to load the model in the Model Viewer before the Model Editor. This is important so that it can generate a .msh and .mat file for the model.
For the glitchy texture, the problem is the file type you're using. Avoid using .pngs, .jpgs and especially .gifs. I recommend you convert them to .tga or .dds.
As for the model, try deleting the .msh file, then reloading the model in the Model Viewer. At least for me, I am required to do this half of the time or else the model remains the size of the original primitive I used to create it (usually a cube).
Hey mudbill, thanks for advice, you will probally know me as DRZhark1
It worked with deleting mesh, and reloading, but still no texture ![Sad Sad](https://www.frictionalgames.com/forum/images/smilies/sad.gif) can you help me
(This post was last modified: 02-10-2014, 03:39 PM by Oliwarrior123.)
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02-10-2014, 03:09 PM |
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Juras
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RE: Problem with my export COLLADA?!
Quote:It worked with deleting mesh, and reloading, but still no texture can you help me
Did you apply your texture to the material in maya?
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02-10-2014, 03:50 PM |
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Acies
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RE: Problem with my export COLLADA?!
Be sure to check that:
- Your texture is pow^2 (256x256 or 512x512 or 1024x1024 pixels)
- Preferrably saved in dxt format (this runs better)
- It has the same name as the texture in maya
Since it is pink your error is most likely caused by a pow^2 error. Be sure to check your modelview.log for errors in the future.
![[Image: mZiYnxe.png]](http://i.imgur.com/mZiYnxe.png) ジ
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02-11-2014, 11:38 AM |
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Oliwarrior123
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RE: Problem with my export COLLADA?!
Thanks everyone
Special thanks to mudbill, for advices over message..
(02-11-2014, 11:38 AM)Acies Wrote: Be sure to check that:
- Your texture is pow^2 (256x256 or 512x512 or 1024x1024 pixels)
- Preferrably saved in dxt format (this runs better)
- It has the same name as the texture in maya
Since it is pink your error is most likely caused by a pow^2 error. Be sure to check your modelview.log for errors in the future.
1: Check
2: was the problem
3: Check
Thanks for reply
(02-10-2014, 03:50 PM)Juras Wrote: Quote:It worked with deleting mesh, and reloading, but still no texture can you help me
Did you apply your texture to the material in maya?
Thanks for reply, and yes, i did apply texture in maya..
Problem is solved
(This post was last modified: 02-12-2014, 06:47 PM by Oliwarrior123.)
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02-12-2014, 06:46 PM |
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Juras
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RE: Problem with my export COLLADA?!
Glad you solved the problem ![Smile Smile](https://www.frictionalgames.com/forum/images/smilies/smile.gif) , I know how tedious and annoying it can be exporting stuff to HPL2 without getting errors...
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02-12-2014, 06:58 PM |
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Mudbill
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RE: Problem with my export COLLADA?!
I had a lot of trouble in the beginning, but once I got the hang of it and all settings pre-defined, it's quite the breeze now
Good luck with your models!
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02-12-2014, 07:59 PM |
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Oliwarrior123
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RE: Problem with my export COLLADA?!
(02-12-2014, 07:59 PM)Mudbill Wrote: I had a lot of trouble in the beginning, but once I got the hang of it and all settings pre-defined, it's quite the breeze now ![Smile Smile](https://www.frictionalgames.com/forum/images/smilies/smile.gif)
Good luck with your models!
Thank you ![Big Grin Big Grin](https://www.frictionalgames.com/forum/images/smilies/biggrin.gif) , you just earned more reputation for helping me, fast and easy
(This post was last modified: 02-13-2014, 11:52 AM by Oliwarrior123.)
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02-13-2014, 11:47 AM |
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