(02-17-2014, 09:39 AM)Romulator Wrote: When you mean past models, do you mean from Penumbra? If so, perhaps follow this: http://www.frictionalgames.com/forum/thr...l#pid43030
If you mean that you edited the clock from Amnesia, open up the model editor and make sure that the correct mesh is used, and that the directory is included in your resources.cfg file.
I didn't edit any files. I grabbed the grandfather clock entity from a different custom story (which was fully functional in their custom story) and pasted it to a custom folder for custom entities. The custom entities are just entities that aren't apart of the base entities found in Amnesia, so Penumbra entities, custom entities other's have made, and AAMFP entities.
All I did was copy and paste the entire grandfather clock folder into my own folder. It worked the first 30 times I tested the map, then all of a sudden it stopped showing the texture.
(02-17-2014, 09:45 AM)Mudbill Wrote: I think he meant paste, not past.
And I think the problem might be as simple as a .map_cache preventing changes from showing. Go to your maps folder and delete them.
I have no .map_cache. I've never had a .map_cache to delete.
(02-17-2014, 10:13 AM)JustAnotherPlayer Wrote: The mesh can't find the texture that was needed.
Which makes no sense because I've done absolutely NOTHING to the folder that the texture and mesh are found in. :/