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Crash upon opening
IUBry Offline
Junior Member

Posts: 2
Threads: 1
Joined: Mar 2014
Reputation: 0
#1
Solved: 8 Years, 8 Months, 4 Weeks ago Crash upon opening

I am fairly new to steam and decided that Penumbra would be my first purchase. I have played a few other free games and demos which worked fine but I cannot get any of the 3 games to open to save my life. I imagine it is probably something simple or stupid but I have spent the last 2 hours searching with no luck. Here is the error code I get. I played amnesia fine yesterday but today not even that will work and I assume it has something to do with 10.9.2 but I don't know what I should do from here!

Process:         Penumbra [903]
Path:            /Users/USER/Library/Application Support/Steam/*/Penumbra.app/Contents/MacOS/Penumbra
Identifier:      com.frictionalgames.PenumbraOvertureSteam
Version:         1.0.3033 (1.0.3033)
Code Type:       X86 (Native)
Parent Process:  steam [301]
Responsible:     bash [294]
User ID:         501

Date/Time:       2014-02-28 21:41:06.170 -0500
OS Version:      Mac OS X 10.9.2 (13C64)
Report Version:  11
Anonymous UUID:  AEE34C8A-2D59-4D55-4487-3F94EEDE7E80


Crashed Thread:  1

Exception Type:  EXC_CRASH (SIGSEGV)
Exception Codes: 0x0000000000000000, 0x0000000000000000

Thread 0:: MainThrd  Dispatch queue: com.apple.main-thread
0   com.apple.CoreGraphics            0x98656965 interpolate_table + 160
1   com.apple.CoreGraphics            0x98656820 CGSGetDisplayTransferByTable + 247
2   SDL                               0x00801f8b SDL_SoftStretch + 21339
3   SDL                               0x007e940a SDL_GetGammaRamp + 186
4   com.frictionalgames.PenumbraOvertureSteam    0x001ec1cf hpl::cLowLevelGraphicsSDL::Init(int, int, int, int, int, std::string const&) + 447
5   com.frictionalgames.PenumbraOvertureSteam    0x001cbc98 hpl::cGraphics::Init(int, int, int, int, int, std::string const&, hpl::cResources*) + 344
6   com.frictionalgames.PenumbraOvertureSteam    0x001a9c1d hpl::cGame::GameInit(hpl::iLowLevelGameSetup*, hpl::cSetupVarContainer&) + 1293
7   com.frictionalgames.PenumbraOvertureSteam    0x000b5c95 cInit::Init(std::string) + 9029
8   com.frictionalgames.PenumbraOvertureSteam    0x000d401d hplMain(std::string const&) + 61
9   com.frictionalgames.PenumbraOvertureSteam    0x001ef95e SDL_main + 238
10  com.frictionalgames.PenumbraOvertureSteam    0x00150ca2 -[SDLMain applicationDidFinishLaunching:] + 66
11  com.apple.Foundation              0x9792e732 __57-[NSNotificationCenter addObserver:selector:name:object:]_block_invoke + 49
12  com.apple.CoreFoundation          0x9b42f5a4 __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 20
13  com.apple.CoreFoundation          0x9b31117b _CFXNotificationPost + 3435
14  com.apple.Foundation              0x9791d21f -[NSNotificationCenter postNotificationName:object:userInfo:] + 92
15  com.apple.AppKit                  0x9560d5b5 -[NSApplication _postDidFinishNotification] + 367
16  com.apple.AppKit                  0x9560d255 -[NSApplication _sendFinishLaunchingNotification] + 239
17  com.apple.AppKit                  0x95609b84 -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 840
18  com.apple.AppKit                  0x95609471 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 277
19  libobjc.A.dylib                   0x967eb304 -[NSObject performSelector:withObject:withObject:] + 77
20  com.apple.Foundation              0x9793d47a __76-[NSAppleEventManager setEventHandler:andSelector:forEventClass:andEventID:]_block_invoke + 121
21  com.apple.Foundation              0x9793cfb1 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 430
22  com.apple.Foundation              0x9793cdbb _NSAppleEventManagerGenericHandler + 218
23  com.apple.AE                      0x91d8ab15 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 387
24  com.apple.AE                      0x91d59ed6 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
25  com.apple.AE                      0x91d59dce aeProcessAppleEvent + 318
26  com.apple.HIToolbox               0x92604591 AEProcessAppleEvent + 55
27  com.apple.AppKit                  0x95605188 _DPSNextEvent + 1089
28  com.apple.AppKit                  0x956048b0 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 119
29  com.apple.AppKit                  0x955f719c -[NSApplication run] + 727
30  com.frictionalgames.PenumbraOvertureSteam    0x0015138c main + 1436
31  com.frictionalgames.PenumbraOvertureSteam    0x0003a5c6 _start + 216
32  com.frictionalgames.PenumbraOvertureSteam    0x0003a4ed start + 41
(This post was last modified: 03-01-2014, 03:48 AM by IUBry.)
03-01-2014, 03:47 AM
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Urkle Offline
FG - Associate

Posts: 1,172
Threads: 31
Joined: Jul 2006
Reputation: 21
#2
Solved: 8 Years, 8 Months, 4 Weeks ago RE: Crash upon opening

(03-01-2014, 03:47 AM)IUBry Wrote: I am fairly new to steam and decided that Penumbra would be my first purchase. I have played a few other free games and demos which worked fine but I cannot get any of the 3 games to open to save my life. I imagine it is probably something simple or stupid but I have spent the last 2 hours searching with no luck. Here is the error code I get. I played amnesia fine yesterday but today not even that will work and I assume it has something to do with 10.9.2 but I don't know what I should do from here!

Ugh.. yes.. Apple can't make up their mind on that one.. To crash or not to crash.. everything RAN in 10.9.1. There are updates versions coming real soon that'll fix thing up on 10.9.x correctly..

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
03-01-2014, 03:50 AM
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IUBry Offline
Junior Member

Posts: 2
Threads: 1
Joined: Mar 2014
Reputation: 0
#3
Solved: 8 Years, 8 Months, 4 Weeks ago RE: Crash upon opening

Ok I was just wanting to make sure I wasn't missing something really simple. I knew I should have never "Updated" my software lol. I will look forward to the update and getting to play through the games. Thanks for the quick reply!
03-01-2014, 03:53 AM
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