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Slanderous Offline
Posting Freak

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RE: Hardarm Snuff: Cheese is pretty cool on a sammich.

Our meth brownies with viagra are perfectly normal, you folks are the wicked ones.
01-18-2017, 11:30 PM
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Mudbill Offline
Muderator

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RE: Hardarm Snuff: Cheese is pretty cool on a sammich.

(01-18-2017, 05:42 PM)FlawlessHappiness Wrote: Ah, makes sense. It's becoming more and more generic?

Here's an example of the same effect from SOMA vs Amnesia:

Spoiler below!
PHP Code: (Select All)
class cScrMap iScrMap
{
    
void OnStart() 
    {
        if(
cLux_ScriptDebugOn()) 
        {
            
cLux_AddDebugMessage("Debug on.");
        }
    }


PHP Code: (Select All)
void OnStart() 
{
    if(
ScriptDebugOn()) 
    {
        
AddDebugMessage("Debug on."false);
    }



It's not a big change, and for those who know how to work with C++ more, at least with classes, will still understand this fine, but many of those who come from Amnesia have never touched classes because it isn't essential in making something awesome.

(This post was last modified: 01-19-2017, 04:30 AM by Mudbill.)
01-19-2017, 04:29 AM
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Romulator Offline
Not Tech Support ;-)

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RE: Hardarm Snuff: Cheese is pretty cool on a sammich.

I also blame my slight slowness with SOMA modding being that the script documentation wasn't readily available on launch. Even now, with the helper documents split up across multiple pages on the wiki (understandable considering Mudbill and I's attempts to recreate it into a single page proved crashing when editing, heh) can make it a bit difficult to remember what script is needed and what helper is required -- and/or just knowing what you can do with scripting, even if the actual possibilities of SOMA modding are far beyond what we can really fathom. Some of say, Abion's PoC's, I would have considered would be possible in SOMA, but I never would really know how to approach them using HPL3.

Discord: Romulator#0001
[Image: 3f6f01a904.png]
(This post was last modified: 01-21-2017, 02:17 PM by Romulator.)
01-19-2017, 05:22 AM
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FlawlessHappiness Offline
Posting Freak

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RE: Hardarm Snuff: Cheese is pretty cool on a sammich.

Just passed my 2nd out of 3 exams. So many butterflies have calmed down now. Phew. It was not a good grade. But I passed, and that's all to me.

Trying is the first step to success.
01-19-2017, 11:28 AM
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Mudbill Offline
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RE: Hardarm Snuff: Cheese is pretty cool on a sammich.

Passing is a whole lot more important that getting the best grade. You can always come back and fix it up later but a failed exam can set you back quite far.

01-19-2017, 11:39 AM
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Romulator Offline
Not Tech Support ;-)

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RE: Hardarm Snuff: Cheese is pretty cool on a sammich.

(01-19-2017, 11:39 AM)Mudbill Wrote: Passing is a whole lot more important that getting the best grade. You can always come back and fix it up later but a failed exam can set you back quite far.

That's... ridiculously inspirational. I'm becoming a tutor soon. I may have to paraphrase and steal that.

Discord: Romulator#0001
[Image: 3f6f01a904.png]
01-19-2017, 12:01 PM
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SamChurch Offline
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RE: Hardarm Snuff: Cheese is pretty cool on a sammich.

(01-19-2017, 11:28 AM)FlawlessHappiness Wrote: Just passed my 2nd out of 3 exams. So many butterflies have calmed down now. Phew. It was not a good grade. But I passed, and that's all to me.

Congratulations and good luck on the 3rd
01-19-2017, 12:35 PM
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Mudbill Offline
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RE: Hardarm Snuff: Cheese is pretty cool on a sammich.

Dumping this here because I wanted to show it off but didn't want to create a thread for it.
It was intended for a project I'm working on so some of it may be confusing, but it's a concept so it won't actually be used, and won't spoil anything... I guess.




01-21-2017, 06:54 PM
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Traggey Offline
is mildly amused

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RE: Hardarm Snuff: Cheese is pretty cool on a sammich.

Looks like a fleshed out verision of the hacking puzzle Palistov made for Horizon way back!

https://www.frictionalgames.com/forum/th...ht=horizon
01-21-2017, 06:58 PM
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FlawlessHappiness Offline
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RE: Hardarm Snuff: Cheese is pretty cool on a sammich.

That's impressive, Mudbill! What makes the objects move up? Are they MoveObjects?

Trying is the first step to success.
01-21-2017, 07:54 PM
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