Mudbill 
 
 
		
			Muderator 
			
			
			
 
			
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179
		
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RE: Easy Cuestion 
			 
			
				It's literally only 1 symbol different. 
void OnStart() 
{ 
    AddUseItemCallback("", "Key123", "Door123", "UseKeyOnDoor", true); 
    AddUseItemCallback("", "Study123", "Doors122", "UseKeyOnDoor2", true); 
    AddEntityCollideCallback("Player", "Area1", "LookBack, true, 1);  //<- This ';' symbol. 
}
  
			 
			
			
 
			
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	| 03-11-2014, 10:08 PM  | 
	
		
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		Straxedix 
 
 
		
			Senior Member 
			
			
			
 
			
	Posts: 426 
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RE: Easy Cuestion 
			 
			
				.hps 
 
	AddEntityCollideCallback("Player", "Area1", "LookBack", true, 1); 
 
void FunctionName(string &in asParent, string &in asChild, int alState) 
{ 
    StartPlayerLookAt("Door123", 20, 25, "CallbackName"); 
} 
 
void CallbackName() 
{ 
    StopPlayerLookAt(); 
} 
 
 
and no error showed just not working...
			 
			
			
 
			
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	| 03-12-2014, 01:28 PM  | 
	
		
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		Neelke 
 
 
		
			Senior Member 
			
			
			
 
			
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26
		
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RE: Easy Cuestion 
			 
			
				AddEntityCollideCallback("Player", "Area1", "LookBack", true, 1); 
 
void LookBack(string &in asParent, string &in asChild, int alState) 
{ 
StartPlayerLookAt("Door123", 20, 25, "CallbackName"); 
} 
 
void CallbackName() 
{ 
StopPlayerLookAt(); 
}
 
The function was supposed to be named LookBack, not FunctionName.
			  
			
			
			
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	| 03-12-2014, 02:05 PM  | 
	
		
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		Romulator 
 
 
		
			Not Tech Support ;-) 
			
			
			
 
			
	Posts: 3,628 
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195
		
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RE: Easy Cuestion 
			 
			
				Aand the AddEntityCollideCallback should be in OnStart() like Mudbill pointed out.
			 
			
			
 
Discord: Romulator#0001
![[Image: 3f6f01a904.png]](https://puu.sh/zOxJg/3f6f01a904.png)  
			
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	| 03-12-2014, 02:13 PM  | 
	
		
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		Straxedix 
 
 
		
			Senior Member 
			
			
			
 
			
	Posts: 426 
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RE: Easy Cuestion 
			 
			
				Like this ??? if not PLEASE set .hps how need to be to finish this Thread... 
 
 
void OnStart() 
 
{ 
 	AddUseItemCallback("", "Key123", "Door123", "UseKeyOnDoor", true); 
	AddUseItemCallback("", "Study123", "Doors122", "UseKeyOnDoor2", true); 
	AddEntityCollideCallback("Player", "Area1", "LookBack", true, 1); 
} 
 
void UseKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
        SetSwingDoorLocked("Door123", false, true); 
        PlaySoundAtEntity("", "unlock_door", "Door123", 0, false); 
        RemoveItem("Key123"); 
} 
 
void UseKeyOnDoor2(string &in asItem, string &in asEntity) 
{ 
        SetSwingDoorLocked("Doors122", false, true); 
        PlaySoundAtEntity("", "unlock_door.snt", "Doors122", 0, false); 
        RemoveItem("Study123"); 
} 
 
void FunctionName(string &in asParent, string &in asChild, int alState) 
{ 
    StartPlayerLookAt("Door123", 20, 25, "CallbackName"); 
} 
 
void CallbackName() 
{ 
    StopPlayerLookAt(); 
}
			 
			
			
 
			
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	| 03-12-2014, 05:57 PM  | 
	
		
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		Neelke 
 
 
		
			Senior Member 
			
			
			
 
			
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RE: Easy Cuestion 
			 
			
				Can you look at my post please and see what I changed? The function is supposed to be called LookBack, NOT FunctionName.
			 
			
			
			
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	| 03-12-2014, 06:01 PM  | 
	
		
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		Straxedix 
 
 
		
			Senior Member 
			
			
			
 
			
	Posts: 426 
	Threads: 52 
	Joined: Mar 2014
	
 Reputation: 
5
		
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RE: Easy Cuestion 
			 
			
				Yeah sorry today it's not my lucky day but at least it worked THANKS   
			 
			
			
 
			
				
(This post was last modified: 03-12-2014, 07:29 PM by Straxedix.)
 
				
			 
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	| 03-12-2014, 07:27 PM  | 
	
		
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