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Amnesia: The Great Work - FULL RELEASE
TheWalshinator Offline
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Posts: 280
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RE: Amnesia: The Great Work - FULL RELEASE

(11-14-2013, 08:56 PM)Amnesia Gamer Wrote: IMO "the great work" is one of the best stories ever custom made. It' s a mod full of everything.

+1 rep to that Wink

You will see me, and weep in cold fear...
11-15-2013, 02:33 PM
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Toggle Offline
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Posts: 19
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RE: Amnesia: The Great Work - FULL RELEASE

(10-31-2013, 09:42 AM)Tetrafish Wrote:
(10-24-2013, 01:54 AM)Toggle Wrote: Downloaded the latest version; I'm really enjoying it so far, but I'm stuck in the laboratory. With the leaking gas pipe, lighting the candle does not trigger the explosion so I'm pretty much trapped and can't move on.

I don't know if it's scripted to work this way but there are some loose bricks on the wall. Maybe they have to be moved. Huh

-------

I replayed this after the latest update, found another (or new?) ending. Cool
I've tried it both ways, with and without the bricks. Lighting the candle before and after the gas is leaking. I wait and wait and nothing happens. T:
11-16-2013, 08:58 AM
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Froge Offline
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RE: Amnesia: The Great Work - FULL RELEASE

A glitch in first chapter, not sure if reported before. In the cells, after I go under the hole beneath the bed, if I take a crate with me the crate suddenly disappears as I turn the corner and sometimes it allows me to walk through walls. The ceiling above me disappeared and I could see objects such as bones above me as well.

[Image: p229xcq]
01-09-2014, 04:09 AM
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Froge Offline
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RE: Amnesia: The Great Work - FULL RELEASE

I'm in the third chapter but for some reason I don't have the hammer and chipper. Only the hammer. I can't open up the door in the library.

[Image: 1bv2.png]

[Image: p229xcq]
(This post was last modified: 01-13-2014, 04:23 AM by Froge.)
01-13-2014, 04:19 AM
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Tetrafish Offline
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RE: Amnesia: The Great Work - FULL RELEASE

In the level that has the statue you need to push from a balcony(?) to distract a monster (a Brute)... Some of the ends of the stair-rails have ends that look to be larger than they should be. I don't guess they really hurt anything, but they do look weird.
03-27-2014, 09:25 AM
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SSEAlexander Offline
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RE: Amnesia: The Great Work - FULL RELEASE

Beatiful mod!
I completed it but i noticed some things.

The Inteligencer,Remnant and your Wepper [Coward`s Debt] have some problems i guess.
If they spot me and they will go to search mode,They will just stand in one position and idle.Not only,When they are in danger mode,And they will hear me,They will also stop moving and idle forever,Until they will see me again.
And also,I opened your monsters in ModelEditor,ModelView and they actually dint haved any animations.But in game,they had.
Is this a bug?
04-26-2014, 11:49 AM
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Koopa Rs07 Offline
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RE: Amnesia: The Great Work - FULL RELEASE

Can I use your remnant enemy for my cs?
12-13-2014, 11:06 PM
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Neelke Offline
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Posts: 668
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RE: Amnesia: The Great Work - FULL RELEASE

If you look around in their files, this is what you're gonna find.

The Remnant and Intelligencer enemies are NOT free for use, as they were purchased by me. Do not use them for yourself. I will be watching.

Derp.
12-14-2014, 12:33 AM
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FireFox Offline
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RE: Amnesia: The Great Work - FULL RELEASE

Possibly one of the best Custom Stories I've ever played! Smile

Truly a masterpiece.

Hooray for First Post too... lol. Tongue
(This post was last modified: 01-20-2015, 09:01 PM by FireFox.)
01-20-2015, 09:01 PM
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