The old version has been dead for quite the while and I kind of miss it :p Just wondering if anyone else would be interested in starting it up again since there's a serious lack of community projects around here lately.
NEW RULES
Refrain from custom content (anything not Justine/TDD) - including AMFP* (this is the new part) because I'm not sure how many people have the game and patch installed - or even have the models in their redist, which could cause some serious problems when they're trying to test out their map section
You should leave at least one open connection for other mappers to add to (a flight of stairs, a door, a hole in the wall/floor, an open wall spot)
Keep your contribution under 500kb. This applies to what you've created - not the map as a whole. So if the map is 1.7MB when you get it, try not to increase it above 2.3MB
If you contribute to the script file, please make sure your script works
Include the script file (with an updated number) even if you didn't edit it
To clarify, you don't have to keep the map for all 8 hours - if you're done sooner, post it so someone else can have their fun c:
*Might change if there's enough demand for amfp assets (you can do some pretty cool stuff even without them)
ORIGINAL RULES
Spoiler below!
Only 1 person can be working on the map at any given time
You MUST post that you are taking the map
You have 8 Hours to add something to it - after that, post. You can always continue working on your portion if you take the map again
Please, do NOT edit another person's build (without permission) and definitely do not delete others' contributions
Yes, you can take the map multiple times
Your map should connect to the previous one - but doesn't need to match it theme-wise (go ahead and jam a mansionbase up against dungeonbase)
Mark your territory with a script (just put a script area around your section and change it from "ScriptArea_1" to "YourUsername")
Feel free to show off what you've done and post a screenshot
When you're finished, change the number of the map and script +1 (ManyHands2_01, ManyHands2_02, etc.)
Comment if you think the rules need tweaking (eg the time is too long, the maximum size should be increased, other people should suck it up because I want amfp assets, etc).
Oh and, for clarification, this is sort of what your post should look like for taking and returning the map:
Quote:I'm taking the map \o/
<any discussion here>
<more discussion by other people (which hopefully happens)>
Quote:I'm done with the map c:
<zip or rar file of the map here>
I was thinking about this last week. I'll contribute to this in the early stages, but I won't go first Let someone more creative and perhaps better at the Editor than me
Also, when you're testing your map, pull one of the levers up in the start room to unlock the door (down closes and re-locks it). You'd probably try that out eventually anyways, but just in case it isn't as obvious as I thought
(This post was last modified: 04-15-2014, 03:08 AM by CarnivorousJelly.)
I did not move the PlayerStart from Kia's map. You have a choice to follow on through a door in my map, or build a hole in the roof of Kia's room. I tested as much as I could, script works and there aren't things which will crash it.
I also included a Lantern and some tinderboxes next to it on a chest of drawers in front of the bed, and some Laudanum/Sanity/Oil potions in one of the cupboards - just for future maps.
Some things which may be different/notable use of the assets:
Spoiler below!
- I added shelves to one cupboard using the beams in the ptest static_objects category. It's not the first time I have done this, however I originally used some wooden ones which weren't straight, thus created problems.
- The illusion of symmetry on sofa, in an attempt to recreate a slightly different looking one. It is found in the back corner, where this screenshot comes from.
- This is the first time I have tried to use fog effectively. There is a very faint white fog along the ground to simulate dust. It's not really noticeable however. There is a blue one around my map as well.
- There is a portrait on a bedside table of Justine. I added the same beam as a shelf to the back to simluate a bedroom frame portrait object. There is one next to it of Alexander, but was difficult to do, so it has "fallen over".
- I added a phonograph which plays music. It stops when you leave the room however.
- Those beams come in handy... I made a shelf on the wall opposite the bed.
Discord: Romulator#0001
(This post was last modified: 04-15-2014, 02:26 PM by Romulator.)