Gladoshatesyou 
			Junior Member0  
	
		
			
Add End Credits Timer 
 
				Yo! I got a script to work where after I pick up a note entities appear and I turn around, easy. After that I set up a script for the End Credits which works, but its when I click on the note. How would I use a timer to make it like after I read the note and turn then it starts? Here is my script:
			
			
			
		 
 
 
	04-27-2014, 04:55 AM  
		
	 
 
	
		PutraenusAlivius 
			Posting Freak119  
	
		
			
RE: Add End Credits Timer 
 
				
Spoiler below!  
void OnStart ()  AddUseItemCallback ( "" ,  "acid_container" ,  "padlock_acid_1" ,  "unlock_prison_section_1" ,  true ); SetEntityPlayerInteractCallback ( "notesuicide" ,  "PickNote" ,  true ); void unlock_prison_section_1 ( string  & in asItem ,  string  & in asEntity ) SetPropHealth ( "padlock_acid_1" ,  0.0f ); RemoveItem ( "acid_container" ); SetEntityActive ( "padlock_acid_1" ,  false ); void PickNote ( string  & in item ) SetEntityActive ( "Enemy1" ,  true ); SetEntityActive ( "Enemy2" ,  true ); SetEntityActive ( "Enemy3" ,  true );    SetEntityActive ( "Enemy4" ,  true ); SetEntityActive ( "Enemy5" ,  true ); SetEntityActive ( "Enemy6" ,  true );    SetEntityActive ( "Enemy7" ,  true ); SetEntityActive ( "Enemy8" ,  true ); SetEntityActive ( "Enemy9" ,  true );   StartPlayerLookAt ( "Enemy5" ,  2.0f ,  2.0f ,  "StopPlayerLookAt" ); AddTimer ( "StartCredit" ,  5 ,  "StartCredits" );  //Change 5 to how many seconds you want it to last. } void StartCredits ( string  & in asTimer ) StartCredits ( "ending_alexander.ogg" ,  false ,  "Ending" ,  "MainCredits" ,  9000 ); AddDebugMessage ( "OVER 9000!!!1!!" ,  false ); 
 
 
 
			 
			
			
"Veni, vidi, vici.""I came, I saw, I conquered." 
			
		 
 
 
	04-27-2014, 05:14 AM  
		
	 
 
	
		Gladoshatesyou 
			Junior Member0  
	
		
			
RE: Add End Credits Timer 
 
				 (04-27-2014, 05:14 AM) SomethingRidiculous Wrote:  
Spoiler below!  
void OnStart ()  AddUseItemCallback ( "" ,  "acid_container" ,  "padlock_acid_1" ,  "unlock_prison_section_1" ,  true ); SetEntityPlayerInteractCallback ( "notesuicide" ,  "PickNote" ,  true ); void unlock_prison_section_1 ( string  & in asItem ,  string  & in asEntity ) SetPropHealth ( "padlock_acid_1" ,  0.0f ); RemoveItem ( "acid_container" ); SetEntityActive ( "padlock_acid_1" ,  false ); void PickNote ( string  & in item ) SetEntityActive ( "Enemy1" ,  true ); SetEntityActive ( "Enemy2" ,  true ); SetEntityActive ( "Enemy3" ,  true );    SetEntityActive ( "Enemy4" ,  true ); SetEntityActive ( "Enemy5" ,  true ); SetEntityActive ( "Enemy6" ,  true );    SetEntityActive ( "Enemy7" ,  true ); SetEntityActive ( "Enemy8" ,  true ); SetEntityActive ( "Enemy9" ,  true );   StartPlayerLookAt ( "Enemy5" ,  2.0f ,  2.0f ,  "StopPlayerLookAt" ); AddTimer ( "StartCredit" ,  5 ,  "StartCredits" );  //Change 5 to how many seconds you want it to last. } void StartCredits ( string  & in asTimer ) StartCredits ( "ending_alexander.ogg" ,  false ,  "Ending" ,  "MainCredits" ,  9000 ); AddDebugMessage ( "OVER 9000!!!1!!" ,  false ); 
 
 
 Thank you a butt munch 
 I appreciate it!
			
 
			
			
			
		 
 
 
	04-27-2014, 05:34 AM