MacKetchup
Junior Member
Posts: 25
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Joined: Apr 2013
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Waterlurker script isn't working
AddEntityCollideCallback("waterlurker_1", "ScriptArea_12", "BortMedDig", true , 1);
¨
void BortMedDig(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("waterlurker_1", false);
}
Shouldn't this work for the water lurker to disappear?
(This post was last modified: 05-08-2014, 12:57 PM by MacKetchup.)
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05-08-2014, 12:56 PM |
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DnALANGE
Banned
Posts: 1,549
Threads: 73
Joined: Jan 2012
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RE: Waterlurker script isn't working
Sure the scriptarea is named correctly?
and the waterlurker is toutching it?
AND is the waterlurker name correct?
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05-08-2014, 01:07 PM |
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MacKetchup
Junior Member
Posts: 25
Threads: 10
Joined: Apr 2013
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RE: Waterlurker script isn't working
copied everything from the leveleditor
(This post was last modified: 05-08-2014, 01:11 PM by MacKetchup.)
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05-08-2014, 01:10 PM |
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