MacKetchup 
 
 
		
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Waterlurker script isn't working 
			 
			
				AddEntityCollideCallback("waterlurker_1", "ScriptArea_12", "BortMedDig", true , 1); 
¨ 
void BortMedDig(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("waterlurker_1", false); 
} 
 
Shouldn't this work for the water lurker to disappear?
			 
			
			
			
				
(This post was last modified: 05-08-2014, 12:57 PM by MacKetchup.)
 
				
			 
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	| 05-08-2014, 12:56 PM  | 
	
		
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		DnALANGE 
 
 
		
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RE: Waterlurker script isn't working 
			 
			
				Sure the scriptarea is named correctly? 
and the waterlurker is toutching it? 
AND is the waterlurker name correct?
			 
			
			
			
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	| 05-08-2014, 01:07 PM  | 
	
		
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		MacKetchup 
 
 
		
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RE: Waterlurker script isn't working 
			 
			
				copied everything from the leveleditor
			 
			
			
			
				
(This post was last modified: 05-08-2014, 01:11 PM by MacKetchup.)
 
				
			 
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	| 05-08-2014, 01:10 PM  | 
	
		
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