| RE: Unexpected Token 
 
				XD I mean I'm having problems with this script file now. The other one is fixed but I'm getting the same problem with this one but it's '{' Lol!
 
 
 // Run first time starting map
 void OnStart()
 {
 AddEntityCollideCallback("Player", "SoundArea_1", "Sound_1", true, 1);
 AddEntityCollideCallback("Player", "fallarea", "fall", true, 1);
 AddEntityCollideCallback("Player", "SoundArea_2", "Sound_2", true, 1);
 AddEntityCollideCallback("Player", "SoundArea_3", "Sound_3", true, 1);
 AddEntityCollideCallback("Player", "SoundArea_4", "Sound_4", true, 1);
 AddEntityCollideCallback("Player", "SoundArea_5", "Sound_5", true, 1);
 AddEntityCollideCallback("Player", "SoundArea_6", "Sound_5", true, 1);
 AddEntityCollideCallback("Player", "SoundArea_7", "Sound_5", true, 1);
 AddUseItemCallback("", "Key", "Door", "UsedKeyonDoor", true);
 }
 void fall(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("2", true);
 SetEntityActive("3", true);
 SetEntityActive("4", true);
 SetEntityActive("5", true);
 SetEntityActive("6", true);
 }
 
 void Sound_1(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "24_rock.snt", "Player", 0, false);
 }
 void UsedKeyonDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("Door", false,true);
 PlaySoundAtEntity("", "unlock_door", "Door", 0, false);
 RemoveItem("Key");
 }
 
 void Sound_2(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "24_iron_maiden.snt", "Player", 0, false);
 }
 
 void Sound_3(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false);
 }
 
 void Sound_4(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false);
 }
 
 void Sound_5(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "24_mb_04.snt", "Player", 0, false);
 }
 
 void Sound_6(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "18_blow_wind.snt", "Player", 0, false);
 }
 
 void Sound_7(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "guardian_idle.snt", "Player", 0, false);
 AddEntityCollideCallback("Player", "AreaCollide", "EventCollide", true, 1);
 AddEntityCollideCallback("Player", "AreaCollide_2", "EventCollide", true, 1);
 }
 
 {
 SetEntityActive("Grunt", true);
 
 AddEnemyPatrolNode("Grunt", "Node_1", 0.001f, "");
 AddEnemyPatrolNode("Grunt", "Node_2", 0.001f, "");
 AddEnemyPatrolNode("Grunt", "Node_3", 0.001f, "");
 AddEnemyPatrolNode("Grunt", "Node_4", 0.001f, "");
 AddEnemyPatrolNode("Grunt", "Node_5", 0.001f, "");
 AddEnemyPatrolNode("Grunt", "Node_6", 0.001f, "");
 AddEnemyPatrolNode("Grunt", "Node_7", 0.001f, "");
 AddEnemyPatrolNode("Grunt", "Node_8", 0.001f, "");
 AddEnemyPatrolNode("Grunt", "Node_9", 0.001f, "");
 AddEnemyPatrolNode("Grunt", "Node_10", 0.001f, "");
 AddEnemyPatrolNode("Grunt", "Node_11", 0.001f, "");
 AddEnemyPatrolNode("Grunt", "Node_12", 0.001f, "");
 AddEnemyPatrolNode("Grunt", "Node_13", 0.001f, "");
 AddEnemyPatrolNode("Grunt", "Node_14", 0.001f, "");
 AddEnemyPatrolNode("Grunt", "Node_15", 0.001f, "");
 AddEnemyPatrolNode("Grunt", "Node_16", 0.001f, "");
 AddEnemyPatrolNode("Grunt", "Node_17", 0.001f, "");
 AddEnemyPatrolNode("Grunt", "Node_18", 0.001f, "");
 AddEnemyPatrolNode("Grunt", "Node_19", 0.001f, "");
 AddEnemyPatrolNode("Grunt", "Node_20", 0.001f, "");
 AddEnemyPatrolNode("Grunt", "Node_21", 0.001f, "");
 AddEnemyPatrolNode("Grunt", "Node_22", 0.001f, "");
 AddEnemyPatrolNode("Grunt", "Node_23", 0.001f, "");
 }
 
 void EventCollide(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("Demon", true);
 
 AddEnemyPatrolNode("Demon", "Path_1", 0.001f, "");
 AddEnemyPatrolNode("Demon", "Path_2", 0.001f, "");
 AddEnemyPatrolNode("Demon", "Path_3", 0.001f, "");
 AddEnemyPatrolNode("Demon", "Path_4", 0.001f, "");
 AddEnemyPatrolNode("Demon", "Path_5", 0.001f, "");
 AddEnemyPatrolNode("Demon", "Path_6", 0.001f, "");
 AddEnemyPatrolNode("Demon", "Path_7", 0.001f, "");
 AddEnemyPatrolNode("Demon", "Path_8", 0.001f, "");
 AddEnemyPatrolNode("Demon", "Path_9", 0.001f, "");
 AddEnemyPatrolNode("Demon", "Path_10", 0.001f, "");
 AddEnemyPatrolNode("Demon", "Path_11", 0.001f, "");
 AddEnemyPatrolNode("Demon", "Path_12", 0.001f, "");
 }
 
 I fixed the problem, I needed a
 
 void EventCollide(string &in asParent, string &in asChild, int alState)
 
 Inbetween the two { and }
 
 But when I pass the area's I have placed the monster's aren't Setting to Active.
 
				
(This post was last modified: 05-31-2014, 12:56 PM by Aglowglint11.)
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