This is a pretty common problem with me. Yay me.
Recently went in to test a map of my FC after doing some scripting and it crashed when I attempted to start a new game (at a designated map). I'm getting the little green alien in a box and it doesn't even finish figuring itself out. It just freezes and I have to exit the program with the task manager.
Checked the HPL log, and I'm getting an error I can't solve on my own. Would be awesome if anyone should happen to know what's going on.
Before you ask, no, I don't have a map cache. I never have a map cache, as I don't script and test the conventional way (as in, I don't use the recommended dev environment. I just go in and test over and over again).
HPL log
Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
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Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
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Initializing Resources Module
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Creating loader handlers
Creating resource managers
Adding loaders to handlers
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Initializing Graphics Module
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Init lowlevel graphics: 1024x768 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - In A Heartbeat Loading...' pos:(-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel(R) HD Graphics
Version: 4.0.0 - Build 10.18.10.3316
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.00 - Build 10.18.10.3316
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
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Initializing Sound Module
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Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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Adding engine updates
Initializing script functions
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User Initialization
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ERROR: Could not load XML document 'sounds/EnemySounds.dat'
ERROR: Couldn't load XML file 'sounds/EnemySounds.dat'!
WARNING: Could not find language file entry 'WelcomeMessage01'
WARNING: Could not find language file entry 'WelcomeMessage02'
WARNING: Could not find language file entry 'WelcomeMessage03'
WARNING: Could not find language file entry 'WelcomeMessage04'
WARNING: Could not find language file entry 'WelcomeMessage05'
WARNING: Could not find language file entry 'WelcomeMessage06'
WARNING: Could not find language file entry 'Custom Map'
WARNING: Could not find language file entry 'Custom Map'
WARNING: Could not find language file entry 'Custom Map'
-------- Loading map 'menu_bg.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/InAHeartbeat/main_menu/menu_bg.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/InAHeartbeat/main_menu/menu_bg.map'. MeshEntity Loading: 1709 ms
Primitive Loading: 8 ms
Decal Loading: 40 ms
Object Combining: 0 ms
Compilation: 24 ms
Combining: 428 ms
Sorting: 120 ms
Meshes: 17 ms
Bodies: 291 ms
Static Objects: 2212 ms
ERROR: Could not find child body with ID -1 for joint 'door_2_JointSlider_1'
Entities: 370 ms
Compilation: 0 ms
Total: 2599 ms
Meshes created: 15
Bodies created: 7
-------- Loading complete ---------
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Game Running
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Setting profile: 'Hanner' Path: 'C:\Users\Hannah\Documents/Amnesia/InAHeartbeat/Hanner/'
WARNING: Could not find language file entry 'Custom Map'
WARNING: Could not find language file entry 'Custom Map'
WARNING: Could not find language file entry 'Custom Map'
ERROR: Couldn't create script 'InAHeartbeat/maps/ch01/global.hps'
ERROR: Global script 'InAHeartbeat/maps/ch01/global.hps' could not be created!
-------- Loading map '012_hrooms.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/InAHeartbeat/maps/Ch03/012_hrooms.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/InAHeartbeat/maps/Ch03/012_hrooms.map'. MeshEntity Loading: 638 ms
Primitive Loading: 36 ms
Decal Loading: 0 ms
Object Combining: 0 ms
Compilation: 33 ms
Combining: 235 ms
Sorting: 48 ms
Meshes: 11 ms
Bodies: 176 ms
Static Objects: 945 ms
ERROR: Could not find child body with ID -1 for joint 'door_2_JointSlider_1'