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Script Help What's causing this pls?[SOLVED, //for some strange reason, lol]
Radical Batz Offline
Posting Freak

Posts: 953
Threads: 145
Joined: Dec 2013
Reputation: 25
#1
What's causing this pls?[SOLVED, //for some strange reason, lol]

Hello once again my fellow forum members, today I just made a script for my maps and this happens when loading it, I and my friend just checked the script and have no idea exactly what is the prob that is causing this error to occur
---------------------------
FATAL ERROR
---------------------------
FATAL ERROR: Could not load script file 'custom_stories/Lifeless_The Abandon Ch1/maps/Ch02/10_Sewer.hps'!
main (68, 2) : ERR  : Expected expression value
main (72, 3) : ERR  : Expected expression value
main (76, 3) : ERR  : Expected expression value
main (80, 3) : ERR  : Expected expression value
main (90, 3) : ERR  : Expected expression value
main (97, 3) : ERR  : Expected expression value
main (101, 3) : ERR  : Expected expression value
main (105, 3) : ERR  : Expected expression value
main (112, 3) : ERR  : Expected expression value
main (118, 3) : ERR  : Expected expression value

---------------------------
OK  
---------------------------

Yeah it's a long error, if you guys can find the error then pls tell me where it is, cause I can't continue my cs with this error now. Thnx Smile

Edit: Oops sorry, just posted the thread without showing my hps

Well this is it
PHP Code: (Select All)
//-------------------------------------------------------

//GENERAL HELPERS

//This starts an event timer, with the state set to 0 (just to be sure)
void ResumeEventTimer(string &in asTimer)
{
    
SetLocalVarInt(asTimer, 0);
    
ResumeEventTimer(asTimer, 0);
}

//Resumes an event timer after a step is over.
void ResumeEventTimer(string &in asTimer, float afTime)
{
    
AddTimer(asTimer, afTime, asTimer);
}

//-------------------------------------------------------

void OnStart()
{
    
AddEntityCollideCallback("Player", "AreaBreath", "CollideAreaBreath", true, 1);
    
SetEntityPlayerInteractCallback("FakeCrank", "InteractWithCrank", true);
    
SetEntityPlayerInteractCallback("LadderArea", "InteractWithLadder", true);
    
SetMessage("Messages", "chapter2", 0);
    
GiveSanityBoostSmall();
    
AddEntityCollideCallback("Player","AreaDustEnter","CollideDustPaper",true,1);
    
AddEntityCollideCallback("Player","DieFool","CollideDieFool",false,1);
    
AddEntityCollideCallback("Player","Fall","FallEvent",true,1);
    
AddUseItemCallback("getoil", "DirtyContainer", "AreaGetOil", "UseContainerOnOil", false);
    
AddUseItemCallback("", "glass_container_oil_1", "FakeCrank", "OilContainerOnFakeCrank", false);
    
AddUseItemCallback("", "LadderPiece1", "LadderPiece_1", "UseLadder1Onarea", false);
    
AddUseItemCallback("", "LadderPiece2", "LadderPiece_2", "UseLadder2Onarea", false);
    
GiveSanityBoostSmall();
    
PlayMusic("19_puzzle_inject.ogg", false, 0.7f, 0, 10, false);
    
AddEntityCollideCallback("wood_box03_1", "DamageArea_1", "Impact1", false, 1);
    
AddEntityCollideCallback("wood_box03_1", "DamageArea", "Impact2", false, 1);
    
AddEntityCollideCallback("wood_box01_1", "DamageArea", "Impact2", false, 1);
    
AddEntityCollideCallback("wood_box01_1", "DamageArea_1", "Impact1", false, 1);
    
AddEntityCollideCallback("wood_box01_2", "DamageArea_1", "Impact1", false, 1);
    
AddEntityCollideCallback("wood_box01_2", "DamageArea", "Impact2", false, 1);
    
AddEntityCollideCallback("wood_box_small01_1", "DamageArea", "Impact2", false, 1);
    
AddEntityCollideCallback("wood_box_small01_1", "DamageArea_1", "Impact1", false, 1);
    
AddEntityCollideCallback("chair_wood02_1", "DamageArea", "Impact2", false, 1);
    
AddEntityCollideCallback("chair_wood02_1", "DamageArea_1", "Impact1", false, 1);
    
AddEntityCollideCallback("Fall_1", "Player", "CollideRockVSPlayer", true, 1);
    
SetPropHealth("castle_1", 50.0f);
}
 
void FallEvent(string &in asParent, string &in asChild, int alState)
{
    
ResumeEventTimer("TimerFallEvent");
    
    
StartScreenShake(0.02f, 0.5f, 0.8f, 2.0f);
    
PlaySoundAtEntity("rumble", "general_rock_rumble_no3d.snt", "Player", 0.5f, true);
}
 
void TimerFallEvent(string &in asTimer)
{
    
string sEvent = asTimer;    //Using first timer name for variable, timer name and callback for the timer that loops
    
AddLocalVarInt(sEvent, 1);    //What step to play in the event (if sEvent is 1, case 1 is played)
    
float fEventSpeed = 1.0f;    //The default time between steps in an event
    
bool bPauseAtStep = false;    //Pauses after current step is done (a ResumeEventTimer would unpause)
    
    
switch(GetLocalVarInt(sEvent)){
        case 
1:
            
StartScreenShake(0.009f, 0.0f, 4.0f, 2.0f);
    
´        PlaySoundAtEntity("scare", "explosion_rock_large", "Fall_2", 1, false);
            
StopSound("rumble", 0.2f);
            
fEventSpeed = 0.1f; //Set this as temporarly default time
        
break;
        case 
2:
            
StartPlayerLookAt("Fall_2", 2, 1, "");
            
fEventSpeed = 0.1f;
        break;
        case 
3:
            
SetEntityActive("Fall_1",true);
            
bPauseAtStep = true; //Pause here until the rocks hits the player
        
break;
        case 
4:
            
StopPlayerLookAt(); //Just in case
            
SetPlayerActive(false);
            
ChangePlayerStateToNormal(); //In case the player still manages to hold the ladder
            
PlaySoundAtEntity("scare", "player_falldamage_med.snt", "Player", 0.5, false);
            
PlaySoundAtEntity("scare", "player_bodyfall.snt", "Player", 0, false);
            
StartPlayerLookAt("servant_grunt_1", 2, 1, ""); 
            
TeleportPlayer("PlayerStartArea_3");
            
fEventSpeed = 0.1f;
        break;
        case 
5:
            
//Before showing vision to player, make it look like player is lying down (legit)
            
FadePlayerRollTo(75, 10, 100);
            
MovePlayerHeadPos(-0.2f, -1.3f, 0, 10, 0.5f);
            
SetRadialBlurStartDist(0.5f); //Blur vision too :D
            
FadeRadialBlurTo(0.1f, 0.01f);
        break;
        case 
6:
            
PlayGuiSound("react_breath", 1.0f);
            
fEventSpeed = 4.0f;
        break;
        case 
7:
            
SetMessage("Messages", "hoursago", 0);
            
fEventSpeed = 5.0f;
        break;
        case 
8:
            
SetEntityActive("servant_grunt_1", true);
            
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0.0f, "");
            
FadeIn(2);
            
//AddEffectVoice("voices", "BackHere.ogg", "Voice", "BackHere", false, "Player", 1, 1);
            
fEventSpeed = 3.0f;
        break;
        case 
9:
            
FadeOut(3);
            
StartPlayerLookAt("ScriptArea_3", 4.0f, 4.0f, "");
            
PlayGuiSound("react_sigh", 1.0f);
            
fEventSpeed = 4.0f;
        break;
        case 
10:
            
//SetRadialBlurStartDist(1.0f);
            
FadeRadialBlurTo(0, 0.1f);
            
StopMusic(3.0, 0);
        
ChangeMap("11_Start_Redux","PlayerStartArea_1","22_end","");
            
//Use FadePlayerRollTo(0, 10, 60); & MovePlayerHeadPos(0, 0, 0, 1, 0.5f); when
            //you wanna tilt his head back to normal
        
break;
    }
    
    if(
GetLocalVarInt(sEvent) <= 10 && bPauseAtEvent==false)
    {
        
ResumeEventTimer(sEvent, fEventSpeed);
    }
}

void CollideRockVSPlayer(string &in asParent, string &in asChild, int alState)
{
    
FadeOut(0.1f);
    
    
//Impact sound
    
PlaySoundAtEntity("rockcrush", "impact_rock_high.snt", "Player", 0.0f, false);
    
PlaySoundAtEntity("rockcrush", "impact_organic_med.snt", "Player", 0.0f, false);
    
    
ResumeEventTimer("TimerFallEvent", 1.0f);
}

//-------------------------------------------------------
   
void UseLadder1Onarea(string &in asItem, string &in asEntity)
{
RemoveItem(asItem);
SetPropActiveAndFade("ladder_mount_2", true, 0.5f);
SetEntityActive("LadderPiece_2", true);
 
PlaySoundAtEntity("breaths", "05_attach_ladder.ogg", "ladder_mount_2", 0.0f, false);
}

void UseLadder2Onarea(string &in asItem, string &in asEntity)
{
RemoveItem(asItem);
SetPropActiveAndFade("ladder_mount_1", true, 0.5f);
 
SetEntityActive("LadderArea_1", true);
PlaySoundAtEntity("breaths", "05_attach_ladder.ogg", "ladder_mount_1", 0.0f, false);
}

void CollideAreaBreath(string &in asParent, string &in asChild, int alState)
{
    
PlaySoundAtEntity("rocks", "03_rock_move.snt", "AreaBreath_1", 0.0f, false);
    
CreateParticleSystemAtEntity("warnps", "ps_cave_monster_warn.ps", "AreaBreath_1", false);
    
StartScreenShake(0.01f, 0.5f, 2.0f, 3.5f);
    
PlaySoundAtEntity("breaths", "04_breath.snt", "AreaBreath_1", 0.0f, false);
    
PlaySoundAtEntity("rocksm", "03_rock_move.snt", "AreaBreath_1", RandFloat(2.0f,6.0f), false);
    
CreateParticleSystemAtEntity("breathps", "ps_cave_monster_breath.ps", "AreaBreath_1", false);
}

void CollideDieFool(string &in asParent, string &in asChild, int alState)
{
    
PlaySoundAtEntity("fallaaaaaah", "11_fall", "Player", 0, false);
    
CheckPoint ("", "PlayerStartArea_2", "CheckPoint03", "Hints", "Hint3");
    
    
FadeOut(0.5f);
    
    
AddTimer("death1", 0.5f, "TimerFallDeath");    
    
AddTimer("death2", 1, "TimerFallDeath");    
}

void TimerFallDeath(string &in asTimer)
{    
    if(
asTimer == "death1"){
        
PlaySoundAtEntity("bump1", "player_bodyfall", "Player", 0, false);
        return;
    }    
    
    
DisableDeathStartSound();
    
AddPlayerHealth(-200);
    
    
PlaySoundAtEntity("pain", "player_falldamage_max", "Player", 0, false);
    
PlaySoundAtEntity("bump2", "player_bodyfall", "Player", 0, false);
}    

void CollideDustPaper(string &in asParent, string &in asChild, int alState)
{
    
PlaySoundAtEntity("Wind", "general_wind_whirl", "Player", 2, false);
     
CreateParticleSystemAtEntity("PSDoor_3", "ps_dust_whirl.ps", "AreaDust", false);
}

void InteractWithCrank(string &in asEntity)
{
    
SetMessage("Messages", "NeedOil", 0);
    
AddQuest("InteractWithCrank", "Oil");
    
PlaySoundAtEntity("rocks", "16_lever_stuck.ogg", "FakeCrank", 0.0f, false);
}

void InteractWithLadder(string &in asEntity)
{
    
SetMessage("Messages", "Ladder", 0);
    
AddQuest("InteractWithLadder", "Ladder");
    
PlaySoundAtEntity("rocks", "18_touch_bridge1.ogg", "LadderArea", 0.0f, false);
}

void UseContainerOnOil(string &in asItem, string &in asEntity)
{
    
RemoveItem(asItem);
    
AddTimer("AddContainer", 1.1f, "TimerAddContainer");    
    
AddTimer("StartCrouch", 0.8f, "TimerCrouch");    
    
AddTimer("StopCrouch", 1.4f, "TimerCrouch");        
    
AddTimer("AddContainer", 1.6f, "TimerStopLookAt");
    
    
    
    
SetLocalVarInt("FilledContainer", 1);

    
SetEntityPlayerInteractCallback("AreaOil", "", false);
    
    
StartPlayerLookAt("AreaLookAtContainer", 3, 3, "");
}

void TimerAddContainer(string &in asTimer)
{
    
DestroyParticleSystem("ParticleSystem_42");
    
SetEntityActive("glass_container_oil_1", true);
    
    
CreateParticleSystemAtEntity("fill", "ps_oil_jar", "glass_container_oil_1", true);
    
    
PlaySoundAtEntity("slurp", "16_fill_oil", "glass_container_oil_1", 0.0f, false);
}

void TimerCrouch(string &in asTimer)
{
    if(
asTimer == "StartCrouch"){
        
SetPlayerCrouching(true);
        
PlaySoundAtEntity("crouch", "player_crouch", "Player", 0.0f, false);
        
PlaySoundAtEntity("slurp2", "16_water_stream", "glass_container_oil_1", 0.3f, false);
        return;
    }
    
    
SetPlayerCrouching(false);
    
PlaySoundAtEntity("stand", "player_stand", "Player", 0.0f, false);
}

void TimerStopLookAt(string &in asTimer)
{
    
StopPlayerLookAt();    
    
StopSound("slurp2", 4.0f);
}

void EntityCallGlassContainer(string &in asEntity, string &in type)
{
    
DestroyParticleSystem("fill");
    
CreateParticleSystemAtEntity("oilsplah", "ps_oil_splash.ps", "AreaLookAtContainer", true);
    
    
SetEntityPlayerInteractCallback("AreaOil", "InteractAreaOil02", false);
}

void OilContainerOnFakeCrank(string &in asItem, string &in asEntity)
{
    
SetLeverStuckState(asEntity, 0, true);
    
RemoveItem(asItem);
    
GiveItemFromFile("DirtyContainer", "glass_container.ent");
    
CompleteQuest("InteractWithCrank", "Oil");
    
SetEntityActive("crank_iron_1", true);
    
CreateParticleSystemAtEntity("oilsplah", "ps_oil_grease.ps", "PS", true);  
        
PlaySoundAtEntity("stand", "16_grease_lever.ogg", "FakeCrank", 0.0f, false);
}

void MoveBridge(string &in asEntity, int LeverState)
{
    if(
LeverState == 1) 
    {
        
PlaySoundAtEntity("unstucksound", "16_bridge_unstuck", "ladder", 0.0f, false);    
    
PlaySoundAtEntity("fall", "16_winch_bridge", "ladder", 1.0f, true);

    
AddTimer("hitground", 1.0f, "TimerBridgeHitGround");
    
    
StartScreenShake(0.05f, 0.5f, 0.1f, 0.3f);
    
    
SetMoveObjectStateExt("ladder", 1.12, 8, 8, 0.5, false);
    
    
GiveSanityBoostSmall();
    
PlayMusic("23_puzzle.ogg", false, 0.7f, 0, 10, false);
        
SetLeverStuckState(asEntity, LeverState, false);
 }
 
}

void TimerBridgeHitGround(string &in asTimer)
{
    
StopSound("fall", 0.3f);    
    
StartScreenShake(0.01f, 1.0f, 0.1f, 0.5f);
    
PlaySoundAtEntity("stucksound", "18_bridge_hit", "ladder", 0.0f, false);    
}

//Break through the jammed door, barrel and stone can be used to break through.

float Distance = 0.25f;

void TooLight(string &in asParent , string &in asChild , int alState)
{
    
SetMessage("Messages", "TooLight", 0);
}

void Impact1(string &in asParent , string &in asChild , int alState)
{
    
AddTimer("ImpactTime" , 1.0f , "HitTime"); // This doesnt need to call anything
}

void Impact2(string &in asParent, string &in asChild, int alState)
{
    
float Time = (1.05f - GetTimerTimeLeft("ImpactTime")); // Get's the time taken to impact
    
float Speed = (Distance / Time); // Gets the speed
    
if(Speed >= 1.8f) // Minimum necessary speed
    
{
        if (
GetPropHealth("castle_1") == 50)
        {
            
SetPropHealth("castle_1", 30.0f);
        }
        else
        {
            
SetPropHealth("castle_1", 0.0f);
        }
    }
    else
    {
        
SetMessage("Messages", "TooWeakThrown", 0);
    }
}

void OnEnter()
{
    
PlayMusic("16_amb.ogg", true, 0.7, 1, 0, true);
    
AutoSave();
}

void OnLeave()
{

} 

(This post was last modified: 06-25-2014, 05:56 PM by Radical Batz.)
06-25-2014, 11:39 AM
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RaideX Offline
Member

Posts: 212
Threads: 33
Joined: May 2013
Reputation: 7
#2
RE: What's causing this pls?

You've got a wrong symbol at line 68.

Quote:
PHP Code: (Select All)
switch(GetLocalVarInt(sEvent)){
        case 
1:
            
StartScreenShake(0.009f, 0.0f, 4.0f, 2.0f);
   
´       PlaySoundAtEntity("scare", "explosion_rock_large", "Fall_2", 1, false); 

If you don't draw first, you don't get to draw at all... -The False Shepherd
06-25-2014, 11:53 AM
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Radical Batz Offline
Posting Freak

Posts: 953
Threads: 145
Joined: Dec 2013
Reputation: 25
#3
RE: What's causing this pls?

(06-25-2014, 11:53 AM)RaideX Wrote: You've got a wrong symbol at line 68.

Quote:
PHP Code: (Select All)
switch(GetLocalVarInt(sEvent)){
        case 
1:
            
StartScreenShake(0.009f, 0.0f, 4.0f, 2.0f);
   
´       PlaySoundAtEntity("scare", "explosion_rock_large", "Fall_2", 1, false); 

Well thnx it doesn't get that error anymore but now it gets this new one here

PHP Code: (Select All)
---------------------------
FATAL ERROR
---------------------------
FATAL ERROR: Could not load script file 'custom_stories/Lifeless_The Abandon Ch1/maps/Ch02/10_Sewer.hps'!
 
main (128, 37) : ERR  : 'bPauseAtEvent' is not declared
 main 
(128, 5) : ERR  : Expression must be of boolean type

---------------------------
OK   
--------------------------- 

06-25-2014, 12:08 PM
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Neelke Offline
Senior Member

Posts: 668
Threads: 82
Joined: Apr 2013
Reputation: 26
#4
RE: What's causing this pls?

The boolean parameter is called bPauseAtStep, not bPauseAtEvent.

Derp.
06-25-2014, 12:32 PM
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