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		| Amnesiaplayer   Senior Member
 
 Posts: 539
 Threads: 105
 Joined: Jun 2014
 Reputation: 
0
 | 
			| RE: area for teleport.. 
 
				yes the area thing is  
x:10,25 
y:60 
z:11,5
 
i thougt he must be IN the area Dx 
and yes he is TOUCHING the area and my script looks like this for now
 void OnLeave(){
 FadeIn(1);
 }
 
 void OnStart()
 {
 AddUseItemCallback("", "sleutel1", "deur1", "UsedKeyOnDoor", true);
 AddEntityCollideCallback("Player", "BreakingArea", "BoardCreak", true, 1);
 AddEntityCollideCallback("Player", "Hittheground", "Teleport", true, 1);
 }
 
 void UsedKeyOnDoor (string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("deur1", false, true);
 PlaySoundAtEntity("", "unlock_door.snt", "deur1", 0, false);
 RemoveItem("sleutel1");
 }
 
 void BoardCreak(string&in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("WoodCreaking", "CREAKINGNOISE.snt", "BreakingArea", 0.5f, false);
 AddTimer("ImFaaaalling", 0.60f, "StartFalling");
 }
 
 void StartFalling(string &in asTimer)
 {
 SetPropHealth("Board", 0);
 FadeOut(3);
 }
 
 void Teleport(string &in asParent, string &in asChild, int alState)
 {
 ChangeMap("dream.map", "PlayerStartArea_dream" , "", "");
 }
 
but it doesn't stop with the Black screen    i did what yo usaid but...
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	| 06-27-2014, 01:46 PM |  |  
	
		| DnALANGE  Banned
 
 Posts: 1,549
 Threads: 73
 Joined: Jan 2012
 | 
			| RE: area for teleport.. 
 
				Try this : 
void BoardCreak(string&in asParent, string &in asChild, int alState) 
{ 
PlaySoundAtEntity("WoodCreaking", "CREAKINGNOISE.snt", "BreakingArea", 0.5f, false); 
AddTimer("ImFaaaalling", 1, "StartFalling"); 
}
 
void StartFalling(string &in asTimer) 
{ 
SetPropHealth("Board", 0); 
FadeOut(3); 
AddTimer("", 3, "Teleport"); 
} 
 
void Teleport(string &in asTimer) 
{ 
ChangeMap("dream.map", "PlayerStartArea_dream" , "", ""); 
} 
 
Remove this line or easely do  //AddEntityCollideCallback("Player", "Hittheground", "Teleport", true, 1); 
				
(This post was last modified: 06-27-2014, 01:59 PM by DnALANGE.)
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	| 06-27-2014, 01:59 PM |  |  
	
		| Amnesiaplayer   Senior Member
 
 Posts: 539
 Threads: 105
 Joined: Jun 2014
 Reputation: 
0
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			| RE: area for teleport.. 
 
				sorrybut i don't understand... it's still pitchblack    |  |  
	| 06-27-2014, 02:01 PM |  |  
	
		| Neelke   Senior Member
 
 Posts: 668
 Threads: 82
 Joined: Apr 2013
 Reputation: 
26
 | 
			| RE: area for teleport.. 
 
				Then you use FadeIn(3);
 Call that when you enter the next level.
 
 Derp. 
				
(This post was last modified: 06-27-2014, 02:09 PM by Neelke.)
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	| 06-27-2014, 02:08 PM |  |  
	
		| Amnesiaplayer   Senior Member
 
 Posts: 539
 Threads: 105
 Joined: Jun 2014
 Reputation: 
0
 | 
			| RE: area for teleport.. 
 
				...i don't understand...
			 |  |  
	| 06-27-2014, 02:10 PM |  |  
	
		| Neelke   Senior Member
 
 Posts: 668
 Threads: 82
 Joined: Apr 2013
 Reputation: 
26
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			| RE: area for teleport.. 
 
				Put that on the void OnStart when you enter the next level.
			 
 Derp. |  |  
	| 06-27-2014, 02:13 PM |  |  
	
		| Amnesiaplayer   Senior Member
 
 Posts: 539
 Threads: 105
 Joined: Jun 2014
 Reputation: 
0
 | 
			| RE: area for teleport.. 
 
				i Can't Enter the next level.. i disabled the fade for test but my (Daniel) doesn't Teleport!
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	| 06-27-2014, 02:16 PM |  |  
	
		| Neelke   Senior Member
 
 Posts: 668
 Threads: 82
 Joined: Apr 2013
 Reputation: 
26
 | 
			| RE: area for teleport.. 
 
				Why don't you use the script DnaLANGE sent you? This here: void BoardCreak(string&in asParent, string &in asChild, int alState){
 PlaySoundAtEntity("WoodCreaking", "CREAKINGNOISE.snt", "BreakingArea", 0.5f, false);
 AddTimer("ImFaaaalling", 1, "StartFalling");
 }
 
 void StartFalling(string &in asTimer)
 {
 SetPropHealth("Board", 0);
 FadeOut(3);
 AddTimer("", 3, "Teleport");
 }
 
 void Teleport(string &in asTimer)
 {
 ChangeMap("dream.map", "PlayerStartArea_dream" , "", "");
 }
 Derp. |  |  
	| 06-27-2014, 02:19 PM |  |  
	
		| Amnesiaplayer   Senior Member
 
 Posts: 539
 Threads: 105
 Joined: Jun 2014
 Reputation: 
0
 | 
			| RE: area for teleport.. 
 
				It worked... 
i removed the Hittheground and typed (Teleport) now it works   
now i'm gonna put the Fade back! thankyou... all
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	| 06-27-2014, 02:22 PM |  |  |