RE: Unsatisfied
The problem for me with Requiem is that it simply isn't scary. By the second level, I was running around with the flashlight on, only worrying about the puzzles (which didn't make much sense) since I'd realized that pretty much the only thing that could kill me was a long drop. It didn't feel like a Penumbra game. Like the puzzles, any plot was largely just disconnected bits and pieces.
(This post was last modified: 06-11-2009, 04:42 PM by Sunspots.)
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