Streetboat
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reinstalled game with AMFP assets finally- level editor crashes on launch
so when the 13111111(etc) patch was released ages ago, i installed it incorrectly, in that i forgot to remove the .msh and .anm files. however, somehow, my editor still worked just fine, I just couldn't use any AMFP files. they appeared massively oversized in the editor for some reason.
I just recently took the advice of some folks and tried to start over from scratch- backed up all the stories I wanted to save, and deleted everything else, reinstalled from scratch. this time I made sure to follow the instructions to a T. I'll run it by you and see if you can spot where it went wrong-
1) delete ATDD folder in my 'common' folder in steam.
2) reinstall on steam library.
3) replace the stories I wanted to keep.
4) back up the AMFP files I wanted to move over.
5) remove .msh and .anm files
6) copy over everything (did NOT hit replace with when prompted)
7) installed the patch from frictional, hit replace with.
Now the level editor doesn't open at all, I get the black box crash upon launch every time! wut do?
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08-16-2014, 09:09 PM |
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CarnivorousJelly
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RE: reinstalled game with AMFP assets finally- level editor crashes on launch
Go in to documents and check the level editor log (it's the text document). I don't see anything wrong with your installation.
Although, I believe the patch doesn't work on Macs (no idea if that affects you).
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08-16-2014, 10:01 PM |
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Streetboat
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RE: reinstalled game with AMFP assets finally- level editor crashes on launch
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
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Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------
Initializing Graphics Module
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Init lowlevel graphics: 1024x768 bpp:32 fs:0 ms:0 gpufmt:2 cap:'HPL Level Editor' pos:(-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel(R) HD Graphics 4000
Version: 4.0.0 - Build 9.17.10.2857
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.00 - Build 9.17.10.2857
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 4
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers and Headphones (IDT High Definition Audio CODEC)(OpenAL default)
Trying to open device 'Generic Software on Speakers and Headphones (IDT High Definition Audio CODEC)'... Success!
Number of mono sources: 32
Streaming setup: 2 Buffers x 524288 bytes each
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
-----------------------------------------------------
LevelEditor Build ID: 20101027185544
-----------------------------------------------------
Created Entity Loader
ERROR: Could not load XML document 'AreaTypes.cfg'
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08-16-2014, 10:13 PM |
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CarnivorousJelly
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RE: reinstalled game with AMFP assets finally- level editor crashes on launch
AreaTypes.cfg... maybe the text in the file is wrong somewhere?
You could try replacing the text in your AreaTypes.cfg file with the stuff above (which works for me). That way you can undo it if it doesn't work (just don't close the file to test it out).
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08-16-2014, 11:48 PM |
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Streetboat
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RE: reinstalled game with AMFP assets finally- level editor crashes on launch
it worked! oh, lawd, it worked
ok, so now my question is, what other types of .cfg files do you have in your editor directory? Because I was actually missing AreaTypes and had to make a new one with your code, but it worked! Partially. Because I'm still missing parts of the editor; it works just fine, and the AMFP assets now work, but look: the buttons are all blank! Included in this picture is my editor folder, so you can compare yours to mine.
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08-17-2014, 12:08 AM |
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CarnivorousJelly
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RE: reinstalled game with AMFP assets finally- level editor crashes on launch
Oh, I'm not sure which ones cover that and I think I might have just found your mistake: You didn't re-install the editing suite, did you?
Regardless, here's the whole editor file if you need it. Unzip (if it's not in a folder called editor, make one for it - I'm not sure if I made one) in to redist
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08-17-2014, 12:22 AM |
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Streetboat
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RE: reinstalled game with AMFP assets finally- level editor crashes on launch
perfect. I'm back in business 100%. you're the best
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08-17-2014, 12:23 AM |
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CarnivorousJelly
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RE: reinstalled game with AMFP assets finally- level editor crashes on launch
N'aw X3 Glad I could help!
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08-17-2014, 01:05 AM |
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