Streetboat 
 
 
		
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RE: Streetboat's old shredding grounds 
			 
			
				My PC is absolute garbage, haha. I can barely run my more recent maps at better than 20fps. My belief is that if I can beat the game on my computer, most people can run it without a hitch. I haven't had a stable enough grasp on my income yet to afford a new computer; being a young adult on your own is hard!   
			 
			
			
 
			
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	| 02-13-2017, 02:44 AM  | 
	
		
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		Mudbill 
 
 
		
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RE: Streetboat's old shredding grounds 
			 
			
				Lookin' good tho! Good luck mate =)
			 
			
			
 
			
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	| 02-13-2017, 02:51 AM  | 
	
		
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		Streetboat 
 
 
		
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RE: Streetboat's old shredding grounds 
			 
			
				Aw shucks, well just because you guys are such good sports, have some eye candy 
 
 
			 
			
			
 
			
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	| 02-13-2017, 06:21 AM  | 
	
		
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		Demonbrant 
 
 
		
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RE: Streetboat's old shredding grounds 
			 
			
				Good to know that it is just your PC. Also, nice eye candy   
			 
			
			
			
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	| 02-13-2017, 07:41 AM  | 
	
		
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		laniana 
 
 
		
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RE: Streetboat's old shredding grounds 
			 
			
				 (02-12-2017, 11:21 PM)Demonbrant Wrote:  This looks very good, cant believe this is still the HPL2 engine. If I didnt know better I would think it is the HPL3 engine. Good work, looking forward to seeing more progress! 
I agree, it does look really good!
			  
			
			
			
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	| 02-13-2017, 12:47 PM  | 
	
		
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		Hardarm 
 
 
		
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RE: Streetboat's old shredding grounds 
			 
			
				s e x 
 
too red-ish though 
 
in first pic everything is same light intensity, as if there wasn't a source 
in second picture below the colonnade should be almost pitch black 
more contrast motherfuccker
			 
			
			
 
listen to boards of canada 
			
				
(This post was last modified: 02-16-2017, 11:35 AM by Hardarm.)
 
				
			 
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	| 02-16-2017, 11:22 AM  | 
	
		
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		Streetboat 
 
 
		
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RE: Streetboat's old shredding grounds 
			 
			
				[video=youtube] https://youtu.be/HrgrKsHhzTk[/video]
 
Get some coal back in the hype train, folks. It never died.
 
Some background on the development of this story over the past while: I worked some pretty crappy restaurant jobs over the past few years, and as a result I was very low energy when I had free time, due to odd hours and a dissatisfaction with my work. About 5 months ago, though, I managed to snag a dream job as an software engineer drafter, working with people I like on a normal schedule. As a result, I'm finally able to pursue creative ideas and are, for the most part, encouraged to do so at work. I have better ideas, more attention to detail as part of the job, and more motivation overall. I was in a pretty bad place for a while, but I'm finally pretty damn happy with the way things are now. As a result, Ouroboros is flourishing! The story is damn long by now, weighing in at about 2 hours start to finish if I rush through all the puzzles. The story has been fully written and fleshed out, and the climax has been reached in the game; what I'm working on now is the final encounter, which is the most technically challenging mapping I've ever had to do. It'll be very worth it, and I absolutely refuse to give up now. I met someone who wants to help me with the music in the story, which means no more copyright infringements! All in all, this gravy train is a-rolling again. Enjoy this trailer I threw together tonight!   
			 
			
			
 
![[Image: signature-2.png]](http://img.photobucket.com/albums/v139/Zell65/signature-2.png)  
			
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	| 06-21-2017, 03:25 AM  | 
	
		
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		Slanderous 
 
 
		
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RE: Streetboat's old shredding grounds 
			 
			
				 (06-21-2017, 03:25 AM)Streetboat Wrote:  [video=youtube]https://youtu.be/HrgrKsHhzTk[/video] 
 
Get some coal back in the hype train, folks. It never died. 
 
Some background on the development of this story over the past while: I worked some pretty crappy restaurant jobs over the past few years, and as a result I was very low energy when I had free time, due to odd hours and a dissatisfaction with my work. About 5 months ago, though, I managed to snag a dream job as an software engineer drafter, working with people I like on a normal schedule. As a result, I'm finally able to pursue creative ideas and are, for the most part, encouraged to do so at work. I have better ideas, more attention to detail as part of the job, and more motivation overall. I was in a pretty bad place for a while, but I'm finally pretty damn happy with the way things are now. As a result, Ouroboros is flourishing! The story is damn long by now, weighing in at about 2 hours start to finish if I rush through all the puzzles. The story has been fully written and fleshed out, and the climax has been reached in the game; what I'm working on now is the final encounter, which is the most technically challenging mapping I've ever had to do. It'll be very worth it, and I absolutely refuse to give up now. I met someone who wants to help me with the music in the story, which means no more copyright infringements! All in all, this gravy train is a-rolling again. Enjoy this trailer I threw together tonight!   
Godspeed man   
			 
			
			
			
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	| 06-21-2017, 09:46 PM  | 
	
		
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		7heDubz 
 
 
		
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RE: Streetboat's old shredding grounds 
			 
			
				Almost make me want to touch it again... 
 
But I'll hold off =)
			 
			
			
 
			
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	| 06-22-2017, 09:17 AM  | 
	
		
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		Slanderous 
 
 
		
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RE: Streetboat's old shredding grounds 
			 
			
				By the way, how did you manage to simulate this sun halo effect seen circa 1:39 in the trailer? Whenever I try to do that, the gobo just shines through the walls, whilst yours is visible only when it should be.
			 
			
			
			
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	| 06-22-2017, 01:07 PM  | 
	
		
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