Phrixus
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Entity Texture issue
Hey guys! New Amnesia modder here so probably prone to several stupid mistakes. But at least I see them as a method for learning .
I have built a static entity object, textured it, etc. I've loaded it successfully in the Model Viewer and completed it in the Model Editor. Everything is looking perfectly fine in both of these.... but when I load the model in the Level Editor it does not have its texture. I've looked in the ent file to make sure the paths are correct, and I have had both the editor and the viewer open the model file from the same location and it works fine there... Any ideas? Also when I move about in the editor, and also in-game, the model texture appears to flicker around in random blocky colors but never the intended makeup . I'm at a loss what's wrong.
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08-20-2014, 07:39 AM |
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PutraenusAlivius
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RE: Entity Texture issue
You need to create the mat file using the Material Editor. Mind telling us the image format you used for the texture and it's size?
"Veni, vidi, vici."
"I came, I saw, I conquered."
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08-20-2014, 07:52 AM |
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Phrixus
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RE: Entity Texture issue
(08-20-2014, 07:52 AM)First Captain Wrote: You need to create the mat file using the Material Editor. Mind telling us the image format you used for the texture and it's size?
DDS, and 2048x2048. Mat file is created, too.
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08-20-2014, 08:43 AM |
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PutraenusAlivius
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RE: Entity Texture issue
(08-20-2014, 08:43 AM)Phrixus Wrote: (08-20-2014, 07:52 AM)First Captain Wrote: You need to create the mat file using the Material Editor. Mind telling us the image format you used for the texture and it's size?
DDS, and 2048x2048. Mat file is created, too.
Mind sending us the whole shebang? Textures, entity, etc?
Either post it as an attachment or as a link to MediaFire or something.
"Veni, vidi, vici."
"I came, I saw, I conquered."
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08-20-2014, 08:58 AM |
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Phrixus
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RE: Entity Texture issue
(08-20-2014, 08:58 AM)First Captain Wrote: (08-20-2014, 08:43 AM)Phrixus Wrote: (08-20-2014, 07:52 AM)First Captain Wrote: You need to create the mat file using the Material Editor. Mind telling us the image format you used for the texture and it's size?
DDS, and 2048x2048. Mat file is created, too.
Mind sending us the whole shebang? Textures, entity, etc?
Either post it as an attachment or as a link to MediaFire or something.
Can do once I get home. Question though. I believe I may have exported a higher subdivision level than I could have. Does HPL have issues with high polycount? And does it have any specific requirements on the DDS texture in the end? (i.e. A8R8B8G8 / A16R16B16G16 and mipmap requirements)
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08-20-2014, 05:52 PM |
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Mudbill
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RE: Entity Texture issue
Unsure, but I think A8R8G8B8 should work fine for the DDS. I don't think the poly count will be much of a problem, because, aside from lag, they have worked fine for me in the past.
Considering it's the texture not showing up, I'd assume it's something to do with the texture file.
(This post was last modified: 08-20-2014, 06:33 PM by Mudbill.)
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08-20-2014, 06:33 PM |
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