Putting it there isn't gonna help much, since CheckBattle is actually checking the value of that int and if CheckBattle sets it to 10 all the time, there's no reason to check it..
I'm gonna try to fix this with a timer. Got other solutions? They'll be accepted with smiles ^^
(08-22-2014, 06:45 PM)Wapez Wrote: An int dies after it's functions is done. You need to use SetLocalVarInt("EnemyMonsterHealth);
Woop woop thanks! I'll see how it works!
EDIT: Oh god... It was too simple...
Thanks Wapez you solved one part.
The other part was... I need to remember to use GetLocalVarInt and not just use the name of the variable.
Trying is the first step to success.