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[RELEASE] Monsters - An Amnesia Concept
Tiger Away
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#11
RE: [ALPHA] Monsters - An Amnesia Concept WIP

Haha, that's pretty creative. Will try soon.
08-25-2014, 11:02 AM
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HumiliatioN Offline
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#12
RE: [ALPHA] Monsters - An Amnesia Concept WIP

(08-25-2014, 06:28 AM)FlawlessHappiness Wrote:
(08-25-2014, 06:16 AM)HumiliatioN Wrote:
(08-24-2014, 10:45 PM)FlawlessHappiness Wrote: BUUUUUMP!

Heyo guys! What do you know?

Here's an update on MONSTERS!

Please test it! Pweeaaassee!

Well.. I tested it 2nd time and now I see some nice changes, but still lacking a lot, but again this is Alpha so, this is little improving only.

Shortly my gameplay was:

Sleep, battle and evolve first to Box then Shelf and then again small box and this same pattern continue like looping. So that's it, I think? Reached now only level 6 and got bored.

Well.. I think you need to hire some testers, before releasing even alpha versions here. I mean it's better that way, so nobody can't confuse like "That's it" just a little gameplay to show with little improvements and changes.

I can beta-test this more if you want send PM. etc.

I don't recommend publishing version after newer version, ruins easily gameplay and when you have full version to
publish, it's not that enjoyable to play, because everyone who tested it.. already know the beginning and so on.. if you know what I mean... and someones then are not enjoying that much.. this full release.
Just pointing this out Smile

To clarify, this is NOT a full release. This is an Alpha.
YOU are the tester!

I've written everything in my original post. What needs to be done. What has been done. And what future plans I have.

I'm quite aware of the fact that it's not finished. Quite aware. Smile
To be fair, this mod is posted in "Custom Stories, TCs & Mods - Development".
Everything you find here is probably not released. A full release would be in "Showcase"

But it's good you say this, because I'll update the OP to make people aware



Oh hey! What do you know, that was my post number 3000 Wubwubwubwubwub!

Yeah I noticed that this is alpha when I first tried this version.

And I'm glad you are testing it and uploading to show everyone, I just prefer to hire some "Private testers" it's better that way, but yeah.. that's just my opinion Smile

Good luck with the project!

“Life is a game, play it”
08-25-2014, 09:49 PM
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FlawlessHappiness Offline
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#13
RE: [ALPHA] Monsters - An Amnesia Concept WIP

To keep the thread alive, I'll leak some amazing pictures... Now don't drool on your keyboard...

[Image: 3f7e053e32.jpg]

[Image: 486eed6038.jpg]

Trying is the first step to success.
08-28-2014, 11:31 PM
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FlawlessHappiness Offline
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#14
RE: [ALPHA] Monsters - An Amnesia Concept WIP

Here's a little video about the settings I've made.



Trying is the first step to success.
(This post was last modified: 08-30-2014, 05:28 PM by FlawlessHappiness.)
08-30-2014, 05:10 PM
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Mudbill Offline
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#15
RE: [ALPHA] Monsters - An Amnesia Concept WIP

Looks really cool Tongue

Maybe you should add a highlight as to which setting is currently in effect. Either make it an actual lever with On/Off icons on the states, or make Off disappear when it's in effect after clicking it and the same with the On state. Maybe just use a pointlight on the active state? Idk, something to indicate would be cool.

08-30-2014, 06:14 PM
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FlawlessHappiness Offline
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#16
RE: [ALPHA] Monsters - An Amnesia Concept WIP

(08-30-2014, 06:14 PM)Mudbill Wrote: Looks really cool Tongue

Maybe you should add a highlight as to which setting is currently in effect. Either make it an actual lever with On/Off icons on the states, or make Off disappear when it's in effect after clicking it and the same with the On state. Maybe just use a pointlight on the active state? Idk, something to indicate would be cool.

Easy peasy! I'll throw in a pointlight! Thanks for the input! Smile

Will definitely do!

DONE!
[Image: d917a5b772.jpg]

Trying is the first step to success.
(This post was last modified: 08-30-2014, 06:45 PM by FlawlessHappiness.)
08-30-2014, 06:23 PM
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HumiliatioN Offline
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#17
RE: [ALPHA] Monsters - An Amnesia Concept WIP

(08-30-2014, 05:10 PM)FlawlessHappiness Wrote: Here's a little video about the settings I've made.



Wow, I'm tracking this mod and watching further updates, even more.
It's really interesting and impressive so far. Keep it up!

“Life is a game, play it”
08-30-2014, 10:54 PM
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FlawlessHappiness Offline
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#18
RE: [ALPHA] Monsters - An Amnesia Concept WIP

BUUUUUUUUUUUUUMP!


What do you know?

I kind of wanted to give you a demo, to show you what the actual thing will be like.

Small info:

Max level is 20.
There is only 1 map.
Everything else should be in the OP!

Here's the link: https://www.mediafire.com/?zkh35qq3h3u2qo3


Please report back if any problems occur

EDIT: Bugs have already been reported!
You can see them in the OP

EDIT2: Bugs should've been fixed now

Trying is the first step to success.
(This post was last modified: 09-02-2014, 07:32 PM by FlawlessHappiness.)
09-02-2014, 05:40 PM
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Darkspellbound Offline
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#19
RE: [DEMO] Monsters - An Amnesia Concept WIP

Would be better if you can design your own monsters and put into mod, fighting with invisible monsters made me kinda lonely.
09-03-2014, 02:19 PM
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FlawlessHappiness Offline
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#20
RE: [DEMO] Monsters - An Amnesia Concept WIP

(09-03-2014, 02:19 PM)Darkspellbound Wrote: Would be better if you can design your own monsters and put into mod, fighting with invisible monsters made me kinda lonely.

Invisible monsters? What do you mean invisible monsters?
Are you saying you're litterally just using moves, but no monster is in the arena?

Because you're supposed to start with a box as your monster

Trying is the first step to success.
(This post was last modified: 09-03-2014, 02:28 PM by FlawlessHappiness.)
09-03-2014, 02:26 PM
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