Rapture
Posting Freak
Posts: 1,078
Threads: 79
Joined: May 2011
Reputation:
30
|
RE: Modeling/Art non-related to Amnesia
^
In terms of shading, it's a lot better than the previous 2. Can see some 3D depth to the Minotaur.
|
|
07-09-2014, 12:37 PM |
|
TheWalshinator
Senior Member
Posts: 280
Threads: 3
Joined: Jul 2013
Reputation:
4
|
RE: Modeling/Art non-related to Amnesia
(07-09-2014, 05:37 AM)Kman Wrote: no one cares about these drawings
whatever lol
Wow, that looks awesome, great job
You will see me, and weep in cold fear...
|
|
07-10-2014, 04:26 AM |
|
Gilligan's Hell
Posting Freak
Posts: 851
Threads: 17
Joined: Feb 2012
Reputation:
36
|
RE: Modeling/Art non-related to Amnesia
Another piece of shite from me...
The International Narcotics Traffic
|
|
07-10-2014, 05:38 AM |
|
TheWalshinator
Senior Member
Posts: 280
Threads: 3
Joined: Jul 2013
Reputation:
4
|
RE: Modeling/Art non-related to Amnesia
(07-10-2014, 05:38 AM)endosine Wrote: Another piece of shite from me...
Awesome
You will see me, and weep in cold fear...
|
|
07-11-2014, 04:48 AM |
|
Kman
Posting Freak
Posts: 4,187
Threads: 25
Joined: Jul 2011
Reputation:
219
|
RE: Modeling/Art non-related to Amnesia
this is one of the only threads i care about dont let it die
anyways
heres a thing ive been working on for like a week and a half now in an attempt to try to learn how to use 3DS max. as a result its probably taken me 5 times longer to make than it would take most of the other people in this thread, but im still pretty happy with it so far (WIP obviously)
Posting Freak
(This post was last modified: 07-26-2014, 02:45 AM by Kman.)
|
|
07-26-2014, 02:44 AM |
|
Rapture
Posting Freak
Posts: 1,078
Threads: 79
Joined: May 2011
Reputation:
30
|
RE: Modeling/Art non-related to Amnesia
For the "Galaxy Diner" it would be better to keep that as a separate mesh.
Separate the Text mesh from the backing.
Reconnect the faces on the backing, and the Mesh should just be on top of it. The UVs will be a lot easier to deal with.
For the windows, and the zig-zag linging, tone down the polygons a lot.
|
|
07-26-2014, 02:54 AM |
|
Kman
Posting Freak
Posts: 4,187
Threads: 25
Joined: Jul 2011
Reputation:
219
|
RE: Modeling/Art non-related to Amnesia
i was actually wondering about that, just in terms of exporting something into an actual engine if you have one object but there's more than one body that make it up that aren't necessarily attached (like if i separated the text from the backing) would that cause any issues in terms of how it would show up? like would it still render as one object and act like one object in the engine despite the fact that the polygons aren't connected
i noticed that was the case with some of the models in amnesia like with the detailing on the mansionbase door but i tried to avoid doing it cause i wasn't sure
Posting Freak
|
|
07-26-2014, 03:41 AM |
|
Ghieri
Posting Freak
Posts: 2,374
Threads: 8
Joined: May 2012
Reputation:
60
|
RE: Modeling/Art non-related to Amnesia
(07-26-2014, 03:41 AM)Kman Wrote: i was actually wondering about that, just in terms of exporting something into an actual engine if you have one object but there's more than one body that make it up that aren't necessarily attached (like if i separated the text from the backing) would that cause any issues in terms of how it would show up? like would it still render as one object and act like one object in the engine despite the fact that the polygons aren't connected
i noticed that was the case with some of the models in amnesia like with the detailing on the mansionbase door but i tried to avoid doing it cause i wasn't sure
If you're asking about Amnesia specific questions I'm out, but in general, as long as you exported all of the polygons as part of one mesh, and you properly UV mapped each polygon there shouldn't be a problem. Keep in mind that this is my experience with static entities. I have no idea how it works with bones and animations.
(This post was last modified: 07-26-2014, 10:13 AM by Ghieri.)
|
|
07-26-2014, 10:11 AM |
|
TheWalshinator
Senior Member
Posts: 280
Threads: 3
Joined: Jul 2013
Reputation:
4
|
RE: Modeling/Art non-related to Amnesia
You will see me, and weep in cold fear...
|
|
07-26-2014, 12:43 PM |
|
Rapture
Posting Freak
Posts: 1,078
Threads: 79
Joined: May 2011
Reputation:
30
|
RE: Modeling/Art non-related to Amnesia
Not bad, find some reference though for your attack animations. The swingings of the arms is way to wide.
-----------------------
@kman - You can keep it separate, just make sure you export it correctly. (Each one is selected and they have proper materials associated with them)
It would be required to separate parts of the mesh if you want individual parts to do something. (Like if your Diner sign was to break on one joint and was swinging in the air)
You would also separate ones that required "cubemaps" like a water textures or glass texture. (Look at the hanging lamp one used underground. It has like 3-4 separate meshes)
(This post was last modified: 07-26-2014, 01:25 PM by Rapture.)
|
|
07-26-2014, 01:05 PM |
|
|