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my map doesn't work ?!
Amnesiaplayer Offline
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#1
my map doesn't work ?!

hello. i made a beautifull house! with everything inside and too much from AMFP assets Tongue it worked but now i get an error everytime i open that map ?
i can see 0.6 seconds of my map and then error comes (first black screen) and error come. i erased most things but error keeps coming Sad
09-07-2014, 02:39 PM
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DnALANGE Offline
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Posts: 1,549
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Joined: Jan 2012
#2
RE: my map doesn't work ?!

Your map is crashing in the GAME or the LEVELEDITOR??
Send us your HPL.log of teh game OR the leveleditor.hpl
09-07-2014, 02:56 PM
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Amnesiaplayer Offline
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Posts: 539
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#3
RE: my map doesn't work ?!

The game is crashing In-game ;( level editor isn't the problem

ERROR: Unable to open config file 'C:/Users/kerem/Documents/HPL2/MaterialEditor.cfg'! Invalid filepointer returned!

Huh!!! it's The MAterial CfG ?! so i did something wrong Sad
09-07-2014, 03:05 PM
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PutraenusAlivius Offline
Posting Freak

Posts: 4,713
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#4
RE: my map doesn't work ?!

I'm guessing something is wrong with your MaterialEditor. Nonetheless your game crashes so we need your HPL.log.

"Veni, vidi, vici."
"I came, I saw, I conquered."
09-07-2014, 03:16 PM
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Amnesiaplayer Offline
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Posts: 539
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Joined: Jun 2014
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#5
RE: my map doesn't work ?!

i already said .. my hp log. something is wroooiong with the mat.cfg Sad
09-07-2014, 03:27 PM
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Radical Batz Offline
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#6
RE: my map doesn't work ?!

As Mr. Dnalange said What does your hpl log say?

(This post was last modified: 09-07-2014, 04:00 PM by Radical Batz.)
09-07-2014, 04:00 PM
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Amnesiaplayer Offline
Senior Member

Posts: 539
Threads: 105
Joined: Jun 2014
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#7
RE: my map doesn't work ?!

The hpl log inside my Redist folder says this :

ERROR: Unable to open config file 'C:/Users/kerem/Documents/HPL2/MaterialEditor.cfg'! Invalid filepointer returned!
09-07-2014, 04:05 PM
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Amnesiaplayer Offline
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Posts: 539
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Joined: Jun 2014
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#8
RE: my map doesn't work ?!

(09-07-2014, 04:05 PM)Amnesiaplayer Wrote: The hpl log inside my Redist folder says this :

ERROR: Unable to open config file 'C:/Users/kerem/Documents/HPL2/MaterialEditor.cfg'! Invalid filepointer returned!

okey i changed somethin the < was missing behind the materials.Cfg but not after opening my Door and Go THROUGH tje doorway/frame the game crash ? with the same HPL error...
09-07-2014, 07:32 PM
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Amnesiaplayer Offline
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Posts: 539
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#9
RE: my map doesn't work ?!

i got it! the error is coming if i wall ON the Door-frame... so on the door that Makes diff Sound.. it's 100% my Materials.cfg because hpl log keep saying can't open config file (materials.Cfg) so...

i will place my whole MAterials.cfg
PHP Code: (Select All)
<Materials>    
    <
Material
        Name 
"Generic_Hard"
        
Elasticity "0.1"
        
KineticFriction "0.35"
        
StaticFriction "0.35"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="rock"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_generic_hard"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_generic_hard_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_generic_hard_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_generic_hard_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_hit_hard" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_hit_hard" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Generic_Soft"
        
Elasticity "0.3"
        
KineticFriction "0.45"
        
StaticFriction "0.45"
        
        
Priority="1"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="fabric"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_generic_soft"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_generic_soft_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_generic_soft_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_generic_soft_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_hit_soft" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_hit_soft" PSPrio="10" />
    </
Material>    
    
    <
Material
        Name 
"Dirt"
        
Elasticity "0.1"
        
KineticFriction "0.6"
        
StaticFriction "0.6"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="dirt"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_dirt"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_dirt_high" PSName="ps_impact_dirt_high" PSPrio="100"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_dirt_med" PSName="ps_impact_dirt_low" PSPrio="100"/>
        <
Impact  MinSpeed="2" SoundName="impact_dirt_low" PSName="ps_impact_dirt_low" PSPrio="100"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_hit_dirt" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_hit_dirt" PSPrio="10" />
    </
Material>

    <
Material
        Name 
"Dust"
        
Elasticity "0.1"
        
KineticFriction "0.6"
        
StaticFriction "0.6"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="rock"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_rock"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_generic_hard_med" PSName="ps_impact_dust_high" PSPrio="100"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_generic_hard_low" PSName="ps_impact_dust_low" PSPrio="100"/>
        <
Impact  MinSpeed="2" SoundName="" PSName="ps_impact_dust_low" PSPrio="100"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_impact_dust_high" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_impact_dust_low" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Glass"
        
Elasticity "0.05"
        
KineticFriction "0.3"
        
StaticFriction "0.3"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="generic_hard"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_glass"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_glass_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_glass_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_glass_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_hit_glass" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_hit_glass" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Metal"
        
Elasticity "0.15"
        
KineticFriction "0.3"
        
StaticFriction "0.3"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="metal"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_metal"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_metal_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_metal_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_metal_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_hit_metal" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_hit_metal" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Metal_Chain"
        
Elasticity "0.15"
        
KineticFriction "0.3"
        
StaticFriction "0.3"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType=""
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName ""
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_metal_chain_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_metal_chain_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_metal_chain_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Metal_Roll"
        
Elasticity "0.15"
        
KineticFriction "0.3"
        
StaticFriction "0.3"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="metal"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_metal"
        
        
MinRollSpeed "1"
        
MinRollFreq "0.7"
        
MinRollVolume "0.7"
        
MinRollFreqSpeed "2"
        
MaxRollFreq "0.8"
        
MaxRollVolume "1.2"
        
MaxRollFreqSpeed "4"
        
MiddleRollSpeed "3"
        
RollSoundName "roll_metal"
        
RollAxis "y"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_metal_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_metal_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_metal_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_hit_metal" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_hit_metal" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Organic"
        
Elasticity "0.3"
        
KineticFriction "0.45"
        
StaticFriction "0.45"
        
        
Priority="1"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="organic"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_organic"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_organic_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_organic_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_organic_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_ink_splat" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_ink_splat" PSPrio="10" />
    </
Material>    

    <
Material
        Name 
"Rock"
        
Elasticity "0.1"
        
KineticFriction "0.35"
        
StaticFriction "0.35"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="rock"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_rock"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_rock_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_rock_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_rock_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_hit_rock" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_hit_rock" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Rock_Reverb"
        
Elasticity "0.1"
        
KineticFriction "0.35"
        
StaticFriction "0.35"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="rock_rev"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_rock"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_rock_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_rock_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_rock_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_hit_rock" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_hit_rock" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Rock_Water"
        
Elasticity "0.1"
        
KineticFriction "0.3"
        
StaticFriction "0.3"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="hard_water"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_rock"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_rock_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_rock_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_rock_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_hit_rock" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_hit_rock" PSPrio="10" />
    </
Material>
    
    
    <
Material
        Name 
"Rock_Roll"
        
Elasticity "0.1"
        
KineticFriction "0.35"
        
StaticFriction "0.35"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="rock"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_rock"
        
        
MinRollSpeed "1"
        
MinRollFreq "0.9"
        
MinRollVolume "0.3"
        
MinRollFreqSpeed "2"
        
MaxRollFreq "1.1"
        
MaxRollVolume "1.0"
        
MaxRollFreqSpeed "3"
        
MiddleRollSpeed "2.5"
        
RollSoundName "roll_rock"
        
RollAxis "x y z"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_rock_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_rock_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_rock_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_hit_rock" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_hit_rock" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Silent"
        
Elasticity "0.1"
        
KineticFriction "0.35"
        
StaticFriction "0.35"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType=""
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName ""
    
>    
        <
Impact  MinSpeed="5.8" SoundName=""/>
        <
Impact  MinSpeed="3.4" SoundName=""/>
        <
Impact  MinSpeed="2" SoundName=""/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Water"
        
        
StepType="water"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_water_high" PSName="ps_impact_water_med"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_water_med" PSName="ps_impact_water_med"/>
        <
Impact  MinSpeed="1.1" SoundName="impact_water_low" PSName="ps_impact_water_low"/>
        
        <
Hit  MinSpeed="3" SoundName="impact_water_high" PSName="ps_impact_water_med" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName="impact_water_low"  PSName="" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Wood"
        
Elasticity "0.2"
        
KineticFriction "0.45"
        
StaticFriction "0.45"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="wood"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_wood"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_wood_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_wood_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_wood_low"/>
        
        <
Hit  MinSpeed="3" SoundName="hit_wood" PSName="ps_hit_wood" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName="hit_wood"  PSName="ps_hit_wood" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Wood_Heavy"
        
Elasticity "0.2"
        
KineticFriction "0.45"
        
StaticFriction "0.45"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="wood"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_wood_heavy"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_wood_heavy_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_wood_heavy_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_wood_heavy_low"/>
        
        <
Hit  MinSpeed="3" SoundName="hit_wood" PSName="ps_hit_wood" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName="hit_wood"  PSName="ps_hit_wood" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Wood_Roll"
        
Elasticity "0.2"
        
KineticFriction "0.45"
        
StaticFriction "0.45"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="wood"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_wood"
        
        
MinRollSpeed "0.4"
        
MinRollFreq "0.7"
        
MinRollVolume "0.5"
        
MinRollFreqSpeed "0.8"
        
MaxRollFreq "1.3"
        
MaxRollVolume "1.0"
        
MaxRollFreqSpeed "2.4"
        
MiddleRollSpeed "1.6"
        
RollSoundName "roll_wood"
        
RollAxis "y"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_wood_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_wood_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_wood_low"/>
        
        <
Hit  MinSpeed="3" SoundName="hit_wood" PSName="ps_hit_wood" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName="hit_wood"  PSName="ps_hit_wood" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Wood_Squeaky"
        
Elasticity "0.2"
        
KineticFriction "0.45"
        
StaticFriction "0.45"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="wood_squeaky"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_wood_heavy"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_wood_heavy_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_wood_heavy_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_wood_heavy_low"/>
        
        <
Hit  MinSpeed="3" SoundName="hit_wood" PSName="ps_hit_wood" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName="hit_wood"  PSName="ps_hit_wood" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Dyn_Book"
        
Elasticity "0.3"
        
KineticFriction "0.35"
        
StaticFriction "0.35"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="generic_hard"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_book"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_book_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_book_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_book_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_hit_soft" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_hit_soft" PSPrio="10" />
    </
Material>

    <
Material
        Name 
"Dyn_Paper"
        
Elasticity "0.25"
        
KineticFriction "0.25"
        
StaticFriction "0.3"
        
        
Priority="2"
        
        
ElasticityMode "Min"
        
FrictionMode "Min"
        
        
StepType="generic_hard"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_paper"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_paper_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_paper_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_paper_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_hit_soft" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_hit_soft" PSPrio="10" />
    </
Material>
</
Materials
09-07-2014, 10:31 PM
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DnALANGE Offline
Banned

Posts: 1,549
Threads: 73
Joined: Jan 2012
#10
RE: my map doesn't work ?!

so...
Ddi you ever change anything in there?
If you did, WHY?... It is a part of the engine...
Change something there = permanent crash!
BUT.
ADDING things is possible!
Like adding your own new floor sound or something like that.
Try overwrite ebverything with an original materials.cfg
09-08-2014, 12:23 PM
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