DarkPearStudios
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Pigs do not appear
Hello,
I am making a Amnesia TDD full conversion using the amfp assets. All the assets play fine when I test my map, but, I try to test the pigs, but they didn't appear! In level Editor they appears normal, but in-game not!
If someone have this same problem and have solution, please help me!
And sorry for any mistake in my english, is because i'm very tired and I'm brazilian!
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09-11-2014, 01:00 AM |
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Amnesiaplayer
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RE: Pigs do not appear
do you even tried the new amnesiatest131111 or just normal amnesia ? because
you need the new patch!
so test it with AmnesiaTest131111..
or export it again.
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09-11-2014, 02:25 PM |
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Artsy
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RE: Pigs do not appear
I used to have the same problem but I got it fixed. Have you tried re-installing TDD? Check if there's something up with the pig entities? Because cot.ent is messed up and in-game appears upside down and is far away from where you initially may have placed it in - same thing might happen with the pigs. You can also check debug in game and see if there's anything pigs-related.
(This post was last modified: 09-11-2014, 02:54 PM by Artsy.)
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09-11-2014, 02:53 PM |
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DarkPearStudios
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RE: Pigs do not appear
Yes, I have the new patch installed, and yes, cot is really messed up! and no, I didn't try to reinstall TDD. But, the strange is: before I start making this mod, the first thing that I made was test the pigs. And all they work normally. So after I start the mod, making the mod directories, and a map. When I went test the pigs again, the just don't work! But, I edit the wretch.ent file, to put the danger music in it, and I save it with the name wretch_lamburs_musicpig.ent
Maybe is the new file that I created? What did you do for fix the pigs?
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09-11-2014, 05:59 PM |
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Mudbill
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RE: Pigs do not appear
Does your mod launch the AmnesiaTest131111.exe instead of the normal Launcher.exe?
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09-11-2014, 07:21 PM |
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DarkPearStudios
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RE: Pigs do not appear
No, my mod launcher by a .bat file. But, how can this damage the pigs?
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09-11-2014, 09:30 PM |
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Mudbill
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RE: Pigs do not appear
Your beta editors support the pigs and the beta game supports the pigs. The normal one does not quite. When you start a mod, you usually start the Launcher.exe which is NOT the beta game.
(This post was last modified: 09-11-2014, 10:10 PM by Mudbill.)
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09-11-2014, 10:09 PM |
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DarkPearStudios
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RE: Pigs do not appear
Well, but, my mod start by a .bat file, but I don't understand what I need to do! I know that TDD doesn't support some amfp entities, but I play two mods that uses the pigs, and I start they by a .bat file, because I use the windows. But, what I need to do now! The only thing that need for create a mod db page, and continue the development is the pigs! The story, the script, the infection system, all is made, only need the mapping, the scripts and the pigs! so... What I need to do?
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09-11-2014, 11:27 PM |
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Mudbill
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RE: Pigs do not appear
Right click your .bat file and "edit" it. It will say something like this:
Launcher.exe Yourmod\config\main_init.cfg
It should be easy to figure out what to do here.
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09-12-2014, 06:52 AM |
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DarkPearStudios
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RE: Pigs do not appear
(09-12-2014, 06:52 AM)Mudbill Wrote: Right click your .bat file and "edit" it. It will say something like this:
Launcher.exe Yourmod\config\main_init.cfg
It should be easy to figure out what to do here.
Yes, I got it!
Was because in my .bat file I put to run the original amnesia, in case, amnesia.exe
Now I edit the .bat file and put to run the AmnesiaTest131111.exe and the pigs works! Thanks you very much, but... there just one more thing if you cound help me, is a problem with the english.lang file! I follow a tutorial in the frictional wiki, and I do everything correct, but when I open the letter, there is no text! Here is the image of the letter open:
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09-12-2014, 06:36 PM |
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