(09-17-2014, 06:51 PM)Mudbill Wrote: What's your MainSaveFolder? I forgot it was a mod, so because of that you need to look in that folder instead of the Main one within Documents\Amnesia.
Yes, the hpl.log that I look is of my mod save folder! I found a couple of error, but I don't find any notes errors, Here is my .log file, oh and don't mind with some areas that the game don't find, is because I change some events and I don't remove the areas from the scripts!
(09-17-2014, 06:51 PM)Mudbill Wrote: What's your MainSaveFolder? I forgot it was a mod, so because of that you need to look in that folder instead of the Main one within Documents\Amnesia.
Yes, the hpl.log that I look is of my mod save folder! I found a couple of error, but I don't find any notes errors, Here is my .log file, oh and don't mind with some areas that the game don't find, is because I change some events and I don't remove the areas from the scripts!
Quote:Couldn't load language file 'lamburs_machine/config/langenglish.lang'
Knowing Amnesia's folder layout, I can assume you are missing a "/" between "lang" and "english" in your main_init.cfg file.
Post your main_init file and I'll take a look at it for you.
Here is my main_init.cfg file!
Oh, and just one more thing, is necessary put that map cache files? Example: 01_robertmansion.map_cache How I create? and for monsters, is necessary put that nodes files? Example: 05_reformedtunnels_wretch_tunnels.nodes
(This post was last modified: 09-18-2014, 11:46 PM by DarkPearStudios.)
(09-18-2014, 11:31 PM)DarkPearStudios Wrote: Oh, and just one more thing, is necessary put that map cache files? Example: 01_robertmansion.map_cache How I create? and for monsters, is necessary put that nodes files? Example: 05_reformedtunnels_wretch_tunnels.nodes
The cache files create when the map is run for the first time. It is there to allow computers with slower performance and/or have troubles running Amnesia fully to load maps quicker. The nodes ones are similar - they remember the location and behaviour of a monster within a map so that they don't need to be created.
(09-18-2014, 11:31 PM)DarkPearStudios Wrote: Oh, and just one more thing, is necessary put that map cache files? Example: 01_robertmansion.map_cache How I create? and for monsters, is necessary put that nodes files? Example: 05_reformedtunnels_wretch_tunnels.nodes
The cache files create when the map is run for the first time. It is there to allow computers with slower performance and/or have troubles running Amnesia fully to load maps quicker. The nodes ones are similar - they remember the location and behaviour of a monster within a map so that they don't need to be created.
The cache files aren't necessary. Just ignore them unless they cause you trouble. It might be a setting you have that makes them not use caches, but whoever else that might be playing your mod probably doesn't have it.
(09-19-2014, 01:04 PM)Mudbill Wrote: The cache files aren't necessary. Just ignore them unless they cause you trouble. It might be a setting you have that makes them not use caches, but whoever else that might be playing your mod probably doesn't have it.
Ok! But... Do you know someone that can help me with the script? because I'm not so good with programming!
(09-19-2014, 03:49 PM)FlawlessHappiness Wrote: I can help you, if you have questions.
I won't be considered a worker on your mod, but you can always ask me questions ^^
Ok! I believe that will not be much things but, if I need help, can I send a PM to you?