Hello everyone!
I've just returned to Amensia custom story development after a 3 year break. It's awesome to be back and brings back lots of memories of reading up on shit I never understood anyways. Now I am a little more avid in programming, everything is much smoother for me. Except the dang lang file.
So I made a simple map with two keys. It's the introductory map, where you have a personal key and end up getting a master key (you will own it throughout the campaign). Problem is, when I set the CustomSubItemTypeName and enter that exact string in the .lang file, it doesn't do anything.
Here's what you need to know:
* Yes, I did save everything. I saved both the map and the .lang file. That's not the problem.
* I double checked the CustomSubItemTypeName thrice and cross-referenced it in the .lang. It's exactly the same
* Yes, my extra-english.lang is not .lang.txt, nor is it located in its own folder; current organisation is: /custom_stories/WIP/extra-english.lang
* CustomSubItemTypeName is "MasterKey".
* Here is the .lang file:
<LANGUAGE>
<CATEGORY Name="WIP Story">
<Entry Name="WIP">
Oy Vey
</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemName_MasterKey">YourKeyName</Entry>
<Entry Name="ItemDesc_MasterKey">YourKeyDescription</Entry>
</CATEGORY>
</LANGUAGE>
Can any of you help identify my error here? I am unable to see why it doesn't show up in-game. The CS name and desc is showing up fine, just not the key.
Thanks for anyone willing to give it a go,
Oliver