goalreadymc
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RE: Search tab on LevelEditor?
(10-28-2014, 10:18 AM)Straxedix Wrote: Is it hard to press Control (CTRL) and F in same time ?
Well, I tried CTRL+F, typed an Oil Potion (potion_oil) in the "Name" and "Type" box and nothing happened.
(10-28-2014, 01:39 PM)Mudbill Wrote: Something like this?
An extra search filter above the entity selection. You type something here and it will only show the categories which contain entities that match with the filter text, and after selecting a category, only those entities are shown. For example, if you type "servant" into the field, only one category shows up in the list (enemy). Click it and it will show only servant_grunt and servant_brute (and exclude the water monster and any pig men). Is this something FG should implement for SOMA? Definitely!
PS: low pic quality, just Googled one and edited it cause I don't have the editors available atm.
That could be an idea. Maybe if people like to type directories (ex: redist\static_objects\castlebase\default), maybe we could at that.
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10-29-2014, 07:28 PM |
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Daemian
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RE: Search tab on LevelEditor?
(10-29-2014, 05:31 PM)Mudbill Wrote: however I can see it being very much possible. The levels and entities are, after all, just text files. Any program can write text files. Exactly. I'll give it a try later, after exams and stuff. Looks scary, though =p
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10-29-2014, 10:48 PM |
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Mudbill
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RE: Search tab on LevelEditor?
Haha, yeah it does sound like fun to try doing. I think the only real challenge would be to implement the actual graphics engine to display everything properly, and also do so efficiently (optimized). If we could get that down, the rest would be quite a breeze (probably not, but not impossible ).
(This post was last modified: 10-30-2014, 11:44 AM by Mudbill.)
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10-30-2014, 11:44 AM |
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Luis
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RE: Search tab on LevelEditor?
I'd advice against doing such a thing, as there's chance you might go insane. The pink dragons that roam my office told me so.
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11-02-2014, 12:54 PM |
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Daemian
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RE: Search tab on LevelEditor?
Come on Luis, we're students, show us the way =p
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11-02-2014, 07:15 PM |
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Mudbill
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RE: Search tab on LevelEditor?
I just took myself some time to play around and so I made a little demo of this particular idea. It was just for fun, I don't expect it to be useful in any way because it was made very simplistic, but you can try it out if you wanna.
(Click image to download it, requires Java or whatever. PS: I didn't get it to run with 64 bit Java, so just use 32 bit, which is recommended on 64 bit machines anyway. Oh, and Windows only.)
Refresh button is simply aesthetic, can use enter instead of the Go button.
(This post was last modified: 11-10-2014, 11:27 AM by Mudbill.)
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11-08-2014, 04:28 PM |
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goalreadymc
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RE: Search tab on LevelEditor?
(11-08-2014, 04:28 PM)Mudbill Wrote: I just took myself some time to play around and so I made a little demo of this particular idea. It was just for fun, I don't expect it to be useful in any way because it was made very simplistic, but you can try it out if you wanna.
(Click image to download it, requires Java or whatever. PS: I didn't get it to run with 64 bit Java, so just use 32 bit, which is recommended on 64 bit machines anyway. Oh, and Windows only.)
Refresh button is simply aesthetic, can use enter instead of the Go button.
Nice, but what about static objects? (castlebase\default_extension)
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11-08-2014, 10:42 PM |
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Mudbill
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RE: Search tab on LevelEditor?
I'm guessing that could have an identical feature. But this is just a test app, with a few entities that I added myself. It doesn't contain all of them, and this is the entirety of it. It doesn't actually replace the editor's entity selection (unfortunately)
(This post was last modified: 11-08-2014, 10:49 PM by Mudbill.)
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11-08-2014, 10:49 PM |
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goalreadymc
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RE: Search tab on LevelEditor?
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11-09-2014, 02:58 AM |
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Luis
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RE: Search tab on LevelEditor?
*Ahem* #SlightNecromancy #EditorTease
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03-04-2015, 09:57 AM |
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