(11-02-2014, 05:30 PM)FlawlessHappiness Wrote: (11-02-2014, 03:52 PM)TheDoctorPoo Wrote: (11-02-2014, 01:29 PM)FlawlessHappiness Wrote: (11-02-2014, 01:01 PM)TheDoctorPoo Wrote: (11-02-2014, 12:45 PM)Romulator Wrote: Does your brute have a different name to servant_brute.ent (as an entity file, not the Level Editor)? Otherwise Amnesia may load the original Brute.
Have you also specified the location of the .snt files in your Resources.cfg file?
I did change the name, its definitely the changed brute. Its the snts that are bothering me.
Yes, but the .snt's a tied to the model. Meaning that if you placed the wrong model ingame it will load that instead of the one you have editted ^^
That's what I'm trying to make sure you didn't do.
OOOh, yes. I have done that, and again the snt is not playing properly.
Have you editted the ressources.cfg to point to your custom_stories folder?
Im working on an IFC. So I'm guessing that I should have the resourses.cfg to point to the sounds folder? Then yes, I have done that...