I think that this game would have some extra replay worth. I think secret places would be a good idea. If you find a way to get there, you can see and get new things. Then you can have more intresting time with the game! You would than wan't to play in again many times more!
Please -REP me.
Honestly, please do. I want to see how low I can go!!
However, these statues did no more than give the player the password for Schmup.exe, and they weren't in any special areas, just hidden in a few corners. I think what would be fantastic would be a sense of more nonlinearity, such as larger areas that store more than one solution to all of player's problems.
And that's exactly what they are aiming for. If I'm not totally mistaken, Thomas said that the games' puzzles will have more than one solution. And a more open game world than Penumbra.
Do you have any suggestions for hidden features?
One of mine is a secret room behind the walls there you get a tame dragonfly! It maybe sounds crazy, but it's just a suggestion!
Please -REP me.
Honestly, please do. I want to see how low I can go!!
(This post was last modified: 06-20-2009, 01:01 PM by TheDarkFanumbra.)
(06-20-2009, 05:19 PM)Lee Wrote: There is no way someone could tame a dragonfly and there is no way it would make more light than a candle.
I know, but it would be cool to have a 3 ft tame dragonfly!
Or maybe a new weapon i enough?
Another idea is artefacts, but that makes somthing much cooler than unlocks a game. Maybe a new difficulty level should be unlocked?
Please -REP me.
Honestly, please do. I want to see how low I can go!!
(This post was last modified: 06-20-2009, 06:47 PM by TheDarkFanumbra.)