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i need some help
L00T3R123 Offline
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#11
RE: i need some help

found it (:
12-26-2014, 09:52 PM
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L00T3R123 Offline
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#12
RE: i need some help

how do you do that thing in the beginning of the amnesia campaign where it says its to high to reach the wood and you have to find something to stand on to get the stick out of the rope so the lever wont be jammed anymore.
12-27-2014, 08:27 PM
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Daemian Offline
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#13
RE: i need some help

Is an area covering the object, the player interacts with it. It gives a message with the function SetMessage then disappears with SetEntityActive. I'm guessing.

12-28-2014, 12:08 AM
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G510s Offline
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#14
RE: i need some help

yea sure i will play the demo and my username is newdawg1999
12-30-2014, 12:02 PM
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L00T3R123 Offline
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#15
RE: i need some help

how do you light up the candlestick with a tinderbox and the door unlocks. i saw it in a cs
(This post was last modified: 01-08-2015, 06:43 AM by L00T3R123.)
01-08-2015, 06:41 AM
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Mudbill Offline
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#16
RE: i need some help

Add a normal SetEntityCallbackFunc on the candlestick. One of the types that can execute it is OnIgnite. Just unlock the door in the callback for it.

01-08-2015, 08:37 AM
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L00T3R123 Offline
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#17
RE: i need some help

i did AddEnemyPatrolNode("enemy_suitor_1", "PathNodeArea_1", 0, "run"); but the suitor wont run, it just walks
01-17-2015, 12:03 PM
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PutraenusAlivius Offline
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#18
RE: i need some help

(01-17-2015, 12:03 PM)L00T3R123 Wrote: i did AddEnemyPatrolNode("enemy_suitor_1", "PathNodeArea_1", 0, "run"); but the suitor wont run, it just walks

Did you also put the Path Node in the Level Editor? You need to put nodes in the map too.

"Veni, vidi, vici."
"I came, I saw, I conquered."
01-17-2015, 01:21 PM
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Mudbill Offline
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#19
RE: i need some help

I don't think those animations in the last string were working. At least I remember hearing it was bugged. I'm not sure how to make it run a path though. It runs if it sees the player, but at that point it will ignore the path.

01-17-2015, 03:40 PM
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L00T3R123 Offline
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#20
RE: i need some help

yea probably bugged
01-17-2015, 04:29 PM
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