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CPU usage
nykysle Offline
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#1
Solved: 8 Years, 1 Month ago CPU usage

I have the game installed and running fine.
But both my CPU cores are running flat out, for a low action game is this normal?
07-19-2009, 02:20 PM
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bajatar Offline
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#2
Solved: 8 Years, 1 Month ago RE: CPU usage

(07-19-2009, 02:20 PM)nykysle Wrote: I have the game installed and running fine.
But both my CPU cores are running flat out, for a low action game is this normal?

Games often run as fast as possible. 100% CPU usage isn't really unusual. You could try enabling Vsync in the graphics options. Maybe the game draws as many frames as the system allows. Vsync could limit this. That's just a guess though.
07-19-2009, 03:15 PM
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Urkle Offline
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#3
Solved: 8 Years, 1 Month ago RE: CPU usage

Actually this isn't really "low action"Smile.. there is a LOT of processing going on including all of the shaders on the video card, plus all of the shadow processing, and all the physics code. It can really tax a CPU even though there aren't a lot of NPCs.

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
07-19-2009, 07:07 PM
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nykysle Offline
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#4
Solved: 8 Years, 1 Month ago RE: CPU usage

(07-19-2009, 07:07 PM)Urkle Wrote: Actually this isn't really "low action"Smile.. there is a LOT of processing going on including all of the shaders on the video card, plus all of the shadow processing, and all the physics code. It can really tax a CPU even though there aren't a lot of NPCs.

Aha ! You again Urkle.
Hi!
Curious thing to find so much going on with what amounts to a static display and only music
Never mind, the temp' doesn't rise so it can't be be too taxing.

Thanks
07-20-2009, 06:10 AM
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Urkle Offline
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#5
Solved: 8 Years, 1 Month ago RE: CPU usage

well, it's not really a static display.. as there is a LOT of dynamic lighting, PLUS you can move around a LOT of items. But as bajatar mentioned, pretty much every game MAXES out the CPU. Alot of time usually you only see one CPU loaded as most games are single threaded, but lately more and more are multi-threaded.. Penumbra is multi-threaded itself (although pretty much only in the audio subsystem, which is decoding a lot of Ogg audio)

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
07-20-2009, 01:58 PM
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