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Black Plague: a stuck door
jens Offline
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#11
Solved: 8 Years, 9 Months ago RE: Black Plague: a stuck door

You can probably open the save game file in your favourite text editor, then search for "scareteleport" and for the name="mbCollides" make sure the following is val="false" if it says "true", change it to false.
08-05-2009, 09:55 AM
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spukrian Offline
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#12
Solved: 8 Years, 9 Months ago RE: Black Plague: a stuck door

(08-05-2009, 09:29 AM)nykysle Wrote: Do you mean the hand.

Did you use it on the hand scanner on the wall?
08-06-2009, 02:16 AM
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nykysle Offline
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#13
Solved: 8 Years, 9 Months ago RE: Black Plague: a stuck door

(08-06-2009, 02:16 AM)spukrian Wrote:
(08-05-2009, 09:29 AM)nykysle Wrote: Do you mean the hand.

Did you use it on the hand scanner on the wall?

That worked just fine.
I can see how I lost it here. I thought the hand was for the another door, not the worm room that appeared open but obviously wasn't.
I have some log errors, are they critical

WARNING: Serialize class '' not found! [thousands of times]

Loading collada for 'maps/level10_machine_room.dae' took: 262 ms
ERROR: Couldn't create material 'particle_metalpiece.mat'
ERROR: Couldn't create material 'particle_metalpiece.mat'
ERROR: Couldn't create material 'particle_rockpiece.mat'
ERROR: Couldn't create material 'particle_rockpiece.mat'
ERROR: Couldn't find particle system file 'particle_imp_generic_hard.ps'
WARNING: Texture 'portals-fx' was not found!
WARNING: Texture 'portals-fx' was not found!
WARNING: Texture 'portals-fx' was not found!
WARNING: Parent 'group3' couldn't be found! Failed to attach 'artefact01_pointLight1' to 'artefact01'.Attaching directly to mesh.
ERROR: Cannot find sub entity 'grating01_broken_pieceShape3' in mesh 'lg_worm_grating_broken.dae'
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
ERROR: Couldn't create SoundEntity 'unbreak_impact_metal_soft_furniture_med.snt'
WARNING: Couldn't preload sound 'unbreak_impact_metal_soft_furniture_med'
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.

[snip repeat]


ERROR: Couldn't create SoundEntity 'weapon_flesh_hit.snt'
WARNING: Couldn't preload sound 'weapon_flesh_hit'
ERROR: Couldn't create SoundEntity 'weapon_flesh_hit_poke.snt'
WARNING: Couldn't preload sound 'weapon_flesh_hit_poke'
ERROR: Cannot find sub entity 'wiredoor01_' in mesh 'door_wire_door.dae'
--------------------------------------------------------
I went back and played for a couples of minutes and my hpl.log has this entry 3500 times.

WARNING: Serialize class '' not found!

at this rate I will generate a huge log file
08-07-2009, 07:31 AM
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nykysle Offline
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#14
Solved: 8 Years, 9 Months ago RE: Black Plague: a stuck door

(08-05-2009, 09:55 AM)jens Wrote: You can probably open the save game file in your favourite text editor, then search for "scareteleport" and for the name="mbCollides" make sure the following is val="false" if it says "true", change it to false.

<var type="4" name="msEntity" val="lockdoor" />
<var type="1" name="mbCollides" val="false" />
</class>
<class type="cSaveGame_cGameCollideScript" name="">
<array type="4" name="msFuncName" size="3">
<var val="TeleportEffect" />
<var val="" />
<var val="" />
</array>
<var type="4" name="msEntity" val="scareteleport" />
<var type="1" name="mbCollides" val="false" />
</class>


OK I think
08-07-2009, 10:18 AM
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Caterpillar Offline
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#15
Solved: 8 Years, 9 Months ago RE: Black Plague: a stuck door

I have a similar problem in Black Plague. In machine room when I have to cut the arm of the cadavre, If I keep myself near the door, I try to cut the arm and then the cadavre falls down, the door won't close behind me.
It will close only if I walk through the room. I am able to leave the sector! You must fix that bug.

Which is the button to take screenshots?
06-08-2010, 10:56 AM
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Urkle Offline
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#16
Solved: 8 Years, 9 Months ago RE: Black Plague: a stuck door

The default shortcut for taking a screenshot in game is F12..

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
06-08-2010, 02:12 PM
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Caterpillar Offline
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#17
Solved: 8 Years, 9 Months ago RE: Black Plague: a stuck door

It does not work. In my home directory of Penumbra there are no screenshots
06-08-2010, 02:24 PM
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Urkle Offline
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#18
Solved: 8 Years, 9 Months ago RE: Black Plague: a stuck door

Hmm.. Check the game install directory.. I don't actually recall where the screenshots get places, but I think they were put in the game install directory (remnant of Windows?).

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
06-08-2010, 02:25 PM
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Caterpillar Offline
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#19
Solved: 8 Years, 9 Months ago RE: Black Plague: a stuck door

No screenshots folder in
/usr/local/games/PenumbraCollection/Overture/
06-08-2010, 02:32 PM
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jens Offline
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#20
Solved: 8 Years, 9 Months ago RE: Black Plague: a stuck door

I think the key is F8, or I might be "amnesiaized"
06-08-2010, 02:38 PM
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