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		| slayerboy   Junior Member
 
 Posts: 2
 Threads: 1
 Joined: Jul 2009
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			|  Black Plague crash after menu, Overture and Requiem crash on start 
 
				Hey guys, I took advantage of the $5 deal for Linux this weekend.  I can't wait to try the game out, except I'm running into some stumbling blocks. 
I have an AMD64 processor, 1GB RAM, and an ATI Raedon HD 4870 graphics card with 1GB RAM running Ubuntu 9.04 Jaunty 64-bit with 32-bit libraries installed. I can play other 3d games no problem, and World of Warcraft using Wine works almost flawlessly.  When I start Black Plague, it looks like it's fine, finishes the intro, gets to the menu, I click on new game, yes to the tutorial, and it crashes bringing me back to the desktop.  I changed the resolution to match the 1280x960 resolution I have and the same thing.  Overture and Requiem crash on start.
 
Here's glxinfo:
 name of display: :0.0display: :0  screen: 0
 direct rendering: Yes
 server glx vendor string: ATI
 server glx version string: 1.2
 server glx extensions:
 GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
 GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
 GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
 client glx vendor string: ATI
 client glx version string: 1.4
 client glx extensions:
 GLX_ARB_create_context, GLX_ARB_get_proc_address, GLX_ARB_multisample,
 GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating,
 GLX_MESA_allocate_memory, GLX_MESA_swap_control,
 GLX_MESA_swap_frame_usage, GLX_NV_swap_group, GLX_OML_swap_method,
 GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
 GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
 GLX_SGIX_pbuffer, GLX_SGIX_swap_barrier, GLX_SGIX_swap_group,
 GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
 GLX version: 1.2
 GLX extensions:
 GLX_ARB_create_context, GLX_ARB_get_proc_address, GLX_ARB_multisample,
 GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating,
 GLX_MESA_swap_control, GLX_NV_swap_group, GLX_OML_swap_method,
 GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
 GLX_SGIX_swap_barrier, GLX_SGIX_swap_group, GLX_SGIX_visual_select_group
 OpenGL vendor string: ATI Technologies Inc.
 OpenGL renderer string: ATI Radeon HD 4800 Series
 OpenGL version string: 2.1.8575
 OpenGL shading language version string: 1.20
 OpenGL extensions:
 GL_AMDX_vertex_shader_tessellator, GL_AMD_performance_monitor,
 GL_AMD_texture_texture4, GL_ARB_color_buffer_float,
 GL_ARB_depth_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers,
 GL_ARB_draw_instanced, GL_ARB_fragment_program,
 GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
 GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
 GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
 GL_ARB_instanced_arrays, GL_ARB_map_buffer_range, GL_ARB_multisample,
 GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,
 GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects,
 GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shadow,
 GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
 GL_ARB_texture_buffer_object, GL_ARB_texture_compression,
 GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
 GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
 GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
 GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat,
 GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle,
 GL_ARB_texture_rg, GL_ARB_transpose_matrix, GL_ARB_vertex_array_object,
 GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
 GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_envmap_bumpmap,
 GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil,
 GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3,
 GL_ATI_texture_float, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform,
 GL_EXT_blend_color, GL_EXT_blend_equation_separate,
 GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
 GL_EXT_compiled_vertex_array, GL_EXT_copy_buffer, GL_EXT_copy_texture,
 GL_EXT_draw_buffers2, GL_EXT_draw_range_elements, GL_EXT_fog_coord,
 GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
 GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
 GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
 GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
 GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_point_parameters,
 GL_EXT_rescale_normal, GL_EXT_secondary_color,
 GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
 GL_EXT_subtexture, GL_EXT_texgen_reflection, GL_EXT_texture3D,
 GL_EXT_texture_array, GL_EXT_texture_buffer_object,
 GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
 GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
 GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
 GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
 GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
 GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
 GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
 GL_EXT_texture_shared_exponent, GL_EXT_texture_swizzle,
 GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_KTX_buffer_region,
 GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color,
 GL_NV_texgen_reflection, GL_SGIS_generate_mipmap,
 GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_WIN_swap_hint,
 WGL_EXT_swap_control
 
 81 GLX Visuals
 visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
 ----------------------------------------------------------------------
 0x23 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
 0x24 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
 0x25 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
 0x26 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
 0x27 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
 0x28 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
 0x29 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
 0x2a 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
 0x2b 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
 0x2c 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
 0x2d 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
 0x2e 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
 0x2f 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  2 1 None
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 0x36 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
 0x37 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  4 1 None
 0x38 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  4 1 None
 0x39 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  4 1 None
 0x3a 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  4 1 None
 0x3b 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
 0x3c 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
 0x3d 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
 0x3e 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
 0x3f 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  6 1 None
 0x40 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  6 1 None
 0x41 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  6 1 None
 0x42 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  6 1 None
 0x43 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
 0x44 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
 0x45 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
 0x46 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
 0x47 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  8 1 None
 0x48 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  8 1 None
 0x49 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  8 1 None
 0x4a 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  8 1 None
 0x4b 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
 0x4c 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
 0x4d 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
 0x4e 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
 0x4f 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
 0x50 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
 0x51 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
 0x52 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
 0x53 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
 0x54 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
 0x55 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
 0x56 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
 0x57 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  2 1 None
 0x58 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  2 1 None
 0x59 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  2 1 None
 0x5a 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  2 1 None
 0x5b 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
 0x5c 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
 0x5d 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
 0x5e 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
 0x5f 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  4 1 None
 0x60 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  4 1 None
 0x61 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  4 1 None
 0x62 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  4 1 None
 0x63 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
 0x64 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
 0x65 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
 0x66 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
 0x67 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  6 1 None
 0x68 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  6 1 None
 0x69 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  6 1 None
 0x6a 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  6 1 None
 0x6b 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
 0x6c 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
 0x6d 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
 0x6e 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
 0x6f 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  8 1 None
 0x70 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  8 1 None
 0x71 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  8 1 None
 0x72 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  8 1 None
 0x8a 32 tc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0  4 1 Ncon
 
 87 GLXFBConfigs:
 visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
 ----------------------------------------------------------------------
 0x23  0 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
 0x24  0 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
 0x25  0 tc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
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 0x2c  0 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
 0x2d  0 tc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
 0x2e  0 tc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
 0x2f  0 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  2 1 None
 0x30  0 tc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  2 1 None
 0x31  0 tc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  2 1 None
 0x32  0 tc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  2 1 None
 0x33  0 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
 0x34  0 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
 0x35  0 tc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
 0x36  0 tc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
 0x37  0 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  4 1 None
 0x38  0 tc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  4 1 None
 0x39  0 tc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  4 1 None
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 0x48  0 tc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  8 1 None
 0x49  0 tc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  8 1 None
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 0x54  0 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
 0x55  0 dc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
 0x56  0 dc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
 0x57  0 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  2 1 None
 0x58  0 dc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  2 1 None
 0x59  0 dc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  2 1 None
 0x5a  0 dc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  2 1 None
 0x5b  0 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
 0x5c  0 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
 0x5d  0 dc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
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 0x6c  0 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
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Here's the hpl logs:
 
Black Plague:
 -------- THE HPL ENGINE LOG ------------
 Creating Engine Modules
 --------------------------------------------------------
 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating haptic module
 Creating scene module
 --------------------------------------------------------
 
 Initializing Resources Module
 --------------------------------------------------------
 Creating resource managers
 Misc Creation
 --------------------------------------------------------
 
 Initializing Graphics Module
 --------------------------------------------------------
 Init low level graphics
 Setting video mode: 1280 x 960 - 32 bpp
 Init Glee...OK
 Setting up OpenGL
 Max texture image units: 16
 Max texture coord units: 16
 Two sided stencil: 1
 Vertex Buffer Object: 1
 Anisotropic filtering: 1
 Max Anisotropic degree: 16
 Multisampling: 1
 Vertex Program: 1
 Fragment Program: 1
 NV Register Combiners: 0
 NV Register Combiners Stages: 157931928
 ATI Fragment Shader: 1
 Creating graphic systems
 Creating Renderer2D
 Renderer2D created
 Creating Renderer3D
 Load Renderer3D gpu programs:
 Extrude
 Diffuse Vertex
 Diffuse Fragment
 Fog
 Creating fog textures: Solid Additive Alpha
 init sky box
 Renderer3D created
 Creating screen buffers size 1280.000000 : 960.000000
 Creating programs
 CG ERROR : The compile returned an error.
 -----------------------------------
 (0) : warning C6503: Profile option 'MaxDrawBuffers' value (8) too large; clamped to 4
 (0) : warning C6503: Profile option 'MaxDrawBuffers' value (8) too large; clamped to 4
 core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
 -----------------------------------
 CG: Error loading: 'core/programs/PostEffect_Motion_fp.cg'!
 ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
 Dynamic loops in motion blur fp not supported, loading static instead.
 RendererPostEffects created
 Adding engine materials
 --------------------------------------------------------
 
 Initializing Sound Module
 --------------------------------------------------------
 Initializing OpenAL.
 Trying to open audio device... Success!
 Device name: ALSA Software on default
 Number of mono sources: 32
 --------------------------------------------------------
 
 Initializing Game Module
 --------------------------------------------------------
 Adding engine updates
 Initializing script functions
 --------------------------------------------------------
 
 User Initialization
 --------------------------------------------------------
 Initializing Penumbra: Black Plague
 Version    $Rev: 2595 $
 Date    $Date: 2008-05-03 09:09:49 -0400 (Sat, 03 May 2008) $
 Checking Supported Profiles
 Profile CG_PROFILE_ARBVP1 is supported
 Profile CG_PROFILE_ARBFP1 is supported
 Profile CG_PROFILE_GLSLV is supported
 Profile CG_PROFILE_GLSLF is supported
 Profile CG_PROFILE_GLSLC is supported
 Trying to load vertex program!
 Success!
 All set up done, starting game!
 --------------------------------------------------------
 
 Game Running
 --------------------------------------------------------
 Loading collada for 'maps/level00_tutorial.dae' took: 10 ms
Overture:
 Check serial!-------- THE HPL ENGINE LOG ------------
 
 Creating Engine Modules
 --------------------------------------------------------
 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating haptic module
 Creating scene module
 --------------------------------------------------------
 
 Initializing Resources Module
 --------------------------------------------------------
 Creating resource managers
 Misc Creation
 --------------------------------------------------------
 
 Initializing Graphics Module
 --------------------------------------------------------
 Init low level graphics
 Setting video mode: 800 x 600 - 32 bpp
 Init Glee...OK
 Setting up OpenGL
 Max texture image units: 16
 Max texture coord units: 16
 Two sided stencil: 1
 Vertex Buffer Object: 1
 Anisotropic filtering: 1
 Max Anisotropic degree: 16
 Multisampling: 1
 Vertex Program: 1
 Fragment Program: 1
 NV Register Combiners: 0
 NV Register Combiners Stages: 161578520
 ATI Fragment Shader: 1
 Creating graphic systems
 Creating Renderer2D
 Renderer2D created
 Creating Renderer3D
 Load Renderer3D gpu programs:
 Extrude
 CG: 'ShadowExtrude_vp.cg' using profile: 'arbvp1'
 CG: 'ShadowExtrude_fp.cg' using profile: 'arbfp1'
 Diffuse Vertex
 CG: 'Diffuse_Color_vp.cg' using profile: 'arbvp1'
 Diffuse Fragment
 CG: 'Diffuse_Color_fp.cg' using profile: 'arbfp1'
 Fog
 CG: 'Fog_Solid_vp.cg' using profile: 'arbvp1'
 CG: 'Fog_Solid_fp.cg' using profile: 'arbfp1'
 Creating fog textures: Solid Additive Alpha
 CG: 'refract_vp.cg' using profile: 'arbvp1'
 CG: 'refract_fp.cg' using profile: 'arbfp1'
 CG: 'refract_special_fp.cg' using profile: 'arbfp1'
 init sky box
 Renderer3D created
 Creating screen buffers size 800.000000 : 600.000000
 Creating programs
 CG: 'PostEffect_Blur_vp.cg' using profile: 'arbvp1'
 CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'arbfp1'
 CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'arbfp1'
 CG: 'PostEffect_Bloom_vp.cg' using profile: 'arbvp1'
 CG: 'PostEffect_Bloom_fp.cg' using profile: 'arbfp1'
 CG: 'PostEffect_Motion_vp.cg' using profile: 'arbvp1'
 CG: 'PostEffect_Motion_fp.cg' using profile: 'arbfp1'
 CG ERROR : The compile returned an error.
 -----------------------------------
 (0) : warning C6503: Profile option 'MaxDrawBuffers' value (8) too large; clamped to 4
 (0) : warning C6503: Profile option 'MaxDrawBuffers' value (8) too large; clamped to 4
 core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
 -----------------------------------
 CG: Error loading: 'core/programs/PostEffect_Motion_fp.cg'!
 ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
 Dynamic loops in motion blur fp not supported, loading static instead.
 CG: 'PostEffect_Motion_staticloop_fp.cg' using profile: 'arbfp1'
 CG: 'PostEffect_DoF_vp.cg' using profile: 'arbvp1'
 CG: 'PostEffect_DoF_fp.cg' using profile: 'arbfp1'
 RendererPostEffects created
 Adding engine materials
 --------------------------------------------------------
 
 Initializing Sound Module
 --------------------------------------------------------
 Initializing OpenAL.
 Trying to open audio device... Success!
 Device name: ALSA Software on default
 Number of mono sources: 32
 --------------------------------------------------------
 
 Initializing Game Module
 --------------------------------------------------------
 Adding engine updates
 Initializing script functions
 --------------------------------------------------------
 
 User Initialization
 --------------------------------------------------------
 WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists!
 Initializing Penumbra: Overture Episode 1
 Version    $Rev: 2553 $
 Date    $Date: 2008-04-09 23:06:19 -0400 (Wed, 09 Apr 2008) $
 Checking Supported Profiles
 Profile CG_PROFILE_ARBVP1 is supported
 Profile CG_PROFILE_ARBFP1 is supported
 Profile CG_PROFILE_GLSLV is supported
 Profile CG_PROFILE_GLSLF is supported
 Profile CG_PROFILE_GLSLC is supported
 Trying to load vertex program!
 CG: 'Test' using profile: 'arbvp1'
 Success!
 CG: 'DiffuseSpec_Light_vp.cg' using profile: 'arbvp1'
 CG: 'DiffuseSpec_Light_Spot_vp.cg' using profile: 'arbvp1'
 CG: 'BumpSpec_Light_fp.cg' using profile: 'arbfp1'
 CG: 'BumpSpec_Light_Spot_fp.cg' using profile: 'arbfp1'
 CG: 'Ambient_Color_fp.cg' using profile: 'arbfp1'
Requiem:
 -------- THE HPL ENGINE LOG ------------
 Creating Engine Modules
 --------------------------------------------------------
 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating haptic module
 Creating scene module
 --------------------------------------------------------
 
 Initializing Resources Module
 --------------------------------------------------------
 Creating resource managers
 Misc Creation
 --------------------------------------------------------
 
 Initializing Graphics Module
 --------------------------------------------------------
 Init low level graphics
 Setting video mode: 800 x 600 - 32 bpp
 Init Glee...OK
 Setting up OpenGL
 Max texture image units: 16
 Max texture coord units: 16
 Two sided stencil: 1
 Vertex Buffer Object: 1
 Anisotropic filtering: 1
 Max Anisotropic degree: 16
 Multisampling: 1
 Vertex Program: 1
 Fragment Program: 1
 NV Register Combiners: 0
 NV Register Combiners Stages: 143695976
 ATI Fragment Shader: 1
 Creating graphic systems
 Creating Renderer2D
 Renderer2D created
 Creating Renderer3D
 Load Renderer3D gpu programs:
 Extrude
 Diffuse Vertex
 Diffuse Fragment
 Fog
 Creating fog textures: Solid Additive Alpha
 init sky box
 Renderer3D created
 Creating screen buffers size 800.000000 : 600.000000
 Creating programs
 CG ERROR : The compile returned an error.
 -----------------------------------
 (0) : warning C6503: Profile option 'MaxDrawBuffers' value (8) too large; clamped to 4
 (0) : warning C6503: Profile option 'MaxDrawBuffers' value (8) too large; clamped to 4
 core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
 -----------------------------------
 CG: Error loading: 'core/programs/PostEffect_Motion_fp.cg'!
 ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
 Dynamic loops in motion blur fp not supported, loading static instead.
 RendererPostEffects created
 Adding engine materials
 --------------------------------------------------------
 
 Initializing Sound Module
 --------------------------------------------------------
 Initializing OpenAL.
 Trying to open audio device... Success!
 Device name: ALSA Software on default
 Number of mono sources: 32
 --------------------------------------------------------
 
 Initializing Game Module
 --------------------------------------------------------
 Adding engine updates
 Initializing script functions
 --------------------------------------------------------
 
 User Initialization
 --------------------------------------------------------
 Initializing Penumbra: Requiem
 Version    $Rev: 2985 $
 Date    $Date: 2008-11-15 14:11:34 -0500 (Sat, 15 Nov 2008) $
 Checking Supported Profiles
 Profile CG_PROFILE_ARBVP1 is supported
 Profile CG_PROFILE_ARBFP1 is supported
 Profile CG_PROFILE_GLSLV is supported
 Profile CG_PROFILE_GLSLF is supported
 Profile CG_PROFILE_GLSLC is supported
 Trying to load vertex program!
 Success!
If you need any other info, please let me know.  I'd love to play this game.  I found about it on Blog of Helios.  I trust pretty much everything he says as gold, and he hasn't let me down yet.
 
Thanks guys!  :
			
				
(This post was last modified: 07-20-2009, 03:24 PM by angelkun.)
 |  |  
	| 07-20-2009, 03:16 PM |  |  
	
		| slayerboy   Junior Member
 
 Posts: 2
 Threads: 1
 Joined: Jul 2009
 Reputation: 
0
 | 
			|  RE: Black Plague crash after menu, Overture and Requiem crash on start 
 
				OK after a little digging, I've disabled everything in the ATI Catalyst drivers, including Catalyst AI.  I've dropped everything in Penumbra down to the lowest graphical settings.  I can finally get through to the tutorial and into the game.  The problem is there is a lot of missing textures in different places depending on where I move and how I move.  I don't have time right now to investigate with settings, I'll try to do that when I get home from work in the morning.  But I just wanted to update to say that I at least got it working, but not very pretty nor functional if I can't see things.
 I'm just not understanding why I'm having these issues.  This video card is still considered pretty darn good.  In Windows I'd be able to run Crysis with no issues.  Is the ATI Linux driver really that bad still?
 |  |  
	| 07-22-2009, 01:42 AM |  |  
	
		| Urkle   FG - Associate
 
 Posts: 1,172
 Threads: 31
 Joined: Jul 2006
 Reputation: 
21
 | 
			|  RE: Black Plague crash after menu, Overture and Requiem crash on start 
 
				can you try something....  edit the ~/.frictionalgames/Penumbra/Overture/settings.cfg and add these two attributes to the <Graphics/> tag
 ForceFP="GLSLF"  ForceVP="GLSLV"
 
 This will force the GLSL shader language to be used instead of the ARB language.  Then post the hpl.log for overture after slowly increasing your shader quality.
 
 Developing away on one ofMultiple Macs running 10.6, 10.7, 10.8, and 10.9.
 Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
 |  |  
	| 07-23-2009, 03:20 PM |  |  |