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[solved] Mouse problem on Jaunty 64bit
hai-etlik Offline
Junior Member

Posts: 3
Threads: 1
Joined: Jul 2009
Reputation: 0
#1
Solved: 8 Years, 8 Months, 3 Weeks ago [solved] Mouse problem on Jaunty 64bit

Both in the menu and in the game my mouse is constrained to a particular area. The boundaries will sometimes expand if I "Hit" them repeatedly. Graphics and sound seem to work just fine.

I tried exporting SDL_VIDEO_X11_DGAMOUSE=0 but it has no effect. My mouse is auto configured and doesn't have an entry in xorg.conf. It's a Logitech G5. I've tried a second mouse (A Logitech MX300) with no improvement.

Using Metacity as the window manager rather than Compiz.

Here's my log

Check serial!
-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
  Max texture image units: 16
  Max texture coord units: 16
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Vertex Program: 1
  Fragment Program: 1
  NV Register Combiners: 0
  NV Register Combiners Stages: 166444264
  ATI Fragment Shader: 1
Creating graphic systems
  Creating Renderer2D
  Renderer2D created
  Creating Renderer3D
   Load Renderer3D gpu programs:
    Extrude
CG: 'ShadowExtrude_vp.cg' using profile: 'arbvp1'
CG: 'ShadowExtrude_fp.cg' using profile: 'arbfp1'
    Diffuse Vertex
CG: 'Diffuse_Color_vp.cg' using profile: 'arbvp1'
    Diffuse Fragment
CG: 'Diffuse_Color_fp.cg' using profile: 'arbfp1'
    Fog
CG: 'Fog_Solid_vp.cg' using profile: 'arbvp1'
CG: 'Fog_Solid_fp.cg' using profile: 'arbfp1'
   Creating fog textures: Solid Additive Alpha
CG: 'refract_vp.cg' using profile: 'arbvp1'
CG: 'refract_fp.cg' using profile: 'arbfp1'
CG: 'refract_special_fp.cg' using profile: 'arbfp1'
   init sky box
  Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
CG: 'PostEffect_Blur_vp.cg' using profile: 'arbvp1'
CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'arbfp1'
CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'arbfp1'
CG: 'PostEffect_Bloom_vp.cg' using profile: 'arbvp1'
CG: 'PostEffect_Bloom_fp.cg' using profile: 'arbfp1'
CG: 'PostEffect_Motion_vp.cg' using profile: 'arbvp1'
CG: 'PostEffect_Motion_fp.cg' using profile: 'arbfp1'
CG ERROR : The compile returned an error.
-----------------------------------
(0) : warning C6503: Profile option 'MaxDrawBuffers' value (8) too large; clamped to 4
(0) : warning C6503: Profile option 'MaxDrawBuffers' value (8) too large; clamped to 4
core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
-----------------------------------
CG: Error loading: 'core/programs/PostEffect_Motion_fp.cg'!
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
Dynamic loops in motion blur fp not supported, loading static instead.
CG: 'PostEffect_Motion_staticloop_fp.cg' using profile: 'arbfp1'
CG: 'PostEffect_DoF_vp.cg' using profile: 'arbvp1'
CG: 'PostEffect_DoF_fp.cg' using profile: 'arbfp1'
  RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
  Trying to open audio device... Success!
  Device name: ALSA Software on default
  Number of mono sources: 32
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists!
Initializing Penumbra: Overture Episode 1
  Version    $Rev: 2553 $
  Date    $Date: 2008-04-09 23:06:19 -0400 (Wed, 09 Apr 2008) $
Checking Supported Profiles
  Profile CG_PROFILE_ARBVP1 is supported
  Profile CG_PROFILE_ARBFP1 is supported
  Profile CG_PROFILE_GLSLV is supported
  Profile CG_PROFILE_GLSLF is supported
  Profile CG_PROFILE_GLSLC is supported
Trying to load vertex program!
CG: 'Test' using profile: 'arbvp1'
Success!
CG: 'DiffuseSpec_Light_vp.cg' using profile: 'arbvp1'
CG: 'DiffuseSpec_Light_Spot_vp.cg' using profile: 'arbvp1'
CG: 'BumpSpec_Light_fp.cg' using profile: 'arbfp1'
CG: 'BumpSpec_Light_Spot_fp.cg' using profile: 'arbfp1'
CG: 'Ambient_Color_fp.cg' using profile: 'arbfp1'
--------------------------------------------------------

Game Running
--------------------------------------------------------
Loading collada for 'maps/level00_01_boat_cabin.dae' took: 201 ms
CG: 'Fog_Trans_vp.cg' using profile: 'arbvp1'
CG: 'Fog_Trans_Alpha_fp.cg' using profile: 'arbfp1'
CG: 'Diffuse_Light_vp.cg' using profile: 'arbvp1'
CG: 'Diffuse_Light_Spot_vp.cg' using profile: 'arbvp1'
CG: 'Diffuse_Light_fp.cg' using profile: 'arbfp1'
CG: 'Diffuse_Light_Spot_fp.cg' using profile: 'arbfp1'
CG: 'Bump_Light_fp.cg' using profile: 'arbfp1'
CG: 'Bump_Light_Spot_fp.cg' using profile: 'arbfp1'
CG: 'Fog_Trans_Mod_fp.cg' using profile: 'arbfp1'
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
CG: 'BumpColorSpec_Light_fp.cg' using profile: 'arbfp1'
CG: 'BumpColorSpec_Light_Spot_fp.cg' using profile: 'arbfp1'
WARNING: Bone 'joint1' is not attached to skin!
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
ERROR: Child body 'joint1' for joint 'sjoint2' in mesh 'boat_dynamicparaffin.dae' does not exist!
ERROR: Cannot find sub entity 'parrafinlight_joint1' in mesh 'boat_dynamicparaffin.dae'
Loading map 'level00_01_boat_cabin.dae' took: 2175 ms
--------------------------------------------------------

Statistics
--------------------------------------------------------
Medium framerate: 54.223149
--------------------------------------------------------

User Exit
--------------------------------------------------------
  Saving to config
  Saving keys
  Saving to config
  Saving keys
Reset maphandler
Exit Player
Exit Button Handler
Exit Map Handler
Exit Game Message Handler
Exit Radio Handler
Exit Inventory
Exit Fade Handler
Exit Save Handler
Exit Trigger Handler
Exit Attack Handler
Exit Notebook
Exit Numerical panel
Exit Intro story
Exit Death menu
Exit Graphics helper
Exit Main menu
Exit Player hands
Exit Music handler
Exit Map Load Text
Exit PreMenu
Exit Credits
Exit Demo end text
Saving config
Exit Effect Handler
Exit Game
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with tilesets
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
  Physics
  Sound
  Input
  Resources
  System
  Graphics
  Haptic
HPL Exit was successful!
Saving last config

|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|
07-21-2009, 04:49 AM
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Urkle Offline
FG - Associate

Posts: 1,172
Threads: 31
Joined: Jul 2006
Reputation: 21
#2
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Mouse problem on Jaunty 64bit

try editing the settings.cfg in .frictionalgames/Penumbra/Overture/setings.cfg and switching fullscreen="false". then try adjusting the resolution and flip it back to full screen and see if it works.

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
07-23-2009, 03:08 PM
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hai-etlik Offline
Junior Member

Posts: 3
Threads: 1
Joined: Jul 2009
Reputation: 0
#3
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Mouse problem on Jaunty 64bit

Still no change.
07-25-2009, 09:25 AM
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Urkle Offline
FG - Associate

Posts: 1,172
Threads: 31
Joined: Jul 2006
Reputation: 21
#4
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Mouse problem on Jaunty 64bit

I found this on a forum about Ubuntu 9.04 and mouse jumpiness issues.

export SDL_VIDEO_X11_MOUSEACCEL="1/1/1"
export SDL_VIDEO_X11_DGAMOUSE=0

http://assault.cubers.net/forum/comments...sionID=795

http://assault.cubers.net/forum/comments...ionID=1258

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
07-25-2009, 06:19 PM
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hai-etlik Offline
Junior Member

Posts: 3
Threads: 1
Joined: Jul 2009
Reputation: 0
#5
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Mouse problem on Jaunty 64bit

Got it,

export SDL_MOUSE_RELATIVE=1
07-28-2009, 10:43 AM
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