Storfigge
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Why doesn't this work?
Hey
I have a script box named "Sleep". Why doesn't the script work??
{
AddEntityCollideCallback("Player", "Sleep", "activate_sleep", true, 1);
}
void activate_sleep(string &in asParent, string &in asChild, int alState)
{
FadeOut(5);
AddTimer("T1", 10f, "Timer_1");
}
void Timer_1(string &in asTimer)
{
FadeIn(5);
}
Just get error... I've used pretty much the exact same script before without any problem.
(This post was last modified: 04-16-2015, 01:58 PM by Storfigge.)
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04-16-2015, 01:57 PM |
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FlawlessHappiness
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RE: Why doesn't this work?
You need to tell us the error.
The first thing that comes to mind is that you're missing "void OnStart()" in your first function.
void OnStart()
{
AddEntityCollideCallback("Player", "Sleep", "activate_sleep", true, 1);
}
Trying is the first step to success.
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04-16-2015, 02:12 PM |
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Storfigge
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RE: Why doesn't this work?
(04-16-2015, 02:12 PM)FlawlessHappiness Wrote: You need to tell us the error.
The first thing that comes to mind is that you're missing "void OnStart()" in your first function.
void OnStart()
{
AddEntityCollideCallback("Player", "Sleep", "activate_sleep", true, 1);
}
Oops i apologize i did actually add void OnStart() just missed to put that in the first question. The error is
: INFO : Compiling void activate_sleep(string&in, string&in, int)
: ERR : Expected ')' or ',' This one is for the AddTimer
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04-16-2015, 04:39 PM |
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FlawlessHappiness
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RE: Why doesn't this work?
Try removing the f at 10.
Trying is the first step to success.
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04-16-2015, 04:42 PM |
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Storfigge
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RE: Why doesn't this work?
(04-16-2015, 04:42 PM)FlawlessHappiness Wrote: Try removing the f at 10. The error disappeared but now the fadeout don't work :/ This is so weird all of these scripts worked before I've used them in my past mod...
(This post was last modified: 04-16-2015, 04:47 PM by Storfigge.)
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04-16-2015, 04:47 PM |
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Amnesiaplayer
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RE: Why doesn't this work?
(04-16-2015, 04:47 PM)Storfigge Wrote: (04-16-2015, 04:42 PM)FlawlessHappiness Wrote: Try removing the f at 10. The error disappeared but now the fadeout don't work :/ This is so weird all of these scripts worked before I've used them in my past mod...
you know that 10 seconds is long, right?! like you dont't just wait 5 seconds and stop... right?!
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04-16-2015, 04:52 PM |
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Storfigge
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RE: Why doesn't this work?
(04-16-2015, 04:52 PM)Amnesiaplayer Wrote: (04-16-2015, 04:47 PM)Storfigge Wrote: (04-16-2015, 04:42 PM)FlawlessHappiness Wrote: Try removing the f at 10. The error disappeared but now the fadeout don't work :/ This is so weird all of these scripts worked before I've used them in my past mod...
you know that 10 seconds is long, right?! like you dont't just wait 5 seconds and stop... right?!
What?? The fadeout is instant and is suppose to take 5 sec to finish, then the timer will activate the fadein after 10 sec. And since when was 10 seconds a long time?
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04-16-2015, 04:57 PM |
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Romulator
Not Tech Support ;-)
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RE: Why doesn't this work?
Is your ScriptArea or whatever your player is colliding with in your map named 'Sleep'?
Discord: Romulator#0001
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04-17-2015, 01:07 AM |
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Storfigge
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RE: Why doesn't this work?
(04-17-2015, 01:07 AM)(拉赫兰) Romulator Wrote: Is your ScriptArea or whatever your player is colliding with in your map named 'Sleep'?
Strange the script works now I guess all I had to do was restart everything :O
(This post was last modified: 04-17-2015, 01:31 PM by Storfigge.)
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04-17-2015, 01:30 PM |
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FlawlessHappiness
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RE: Why doesn't this work?
(04-17-2015, 01:30 PM)Storfigge Wrote: (04-17-2015, 01:07 AM)(拉赫兰) Romulator Wrote: Is your ScriptArea or whatever your player is colliding with in your map named 'Sleep'?
Strange the script works now I guess all I had to do was restart everything :O
Yes. You have to restart to make the script restart.
Trying is the first step to success.
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04-17-2015, 01:34 PM |
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