| 
		
	
		| FlawlessHappiness   Posting Freak
 
 Posts: 3,980
 Threads: 145
 Joined: Mar 2012
 Reputation: 
171
 | 
			| Custom insanity events - Full conversion? 
 
				Quick question!
 Do I need to have a full conversion, to use custom insanity events?
 With update 1.3 I can use StartInsanityEvent, but can I add my own?
 if so, how?
 
 
 3.500th post, yay (^_^)
 
 Trying is the first step to success. |  |  
	| 05-07-2015, 10:27 PM |  |  
	
		| Mudbill   Muderator
 
 Posts: 3,881
 Threads: 59
 Joined: Apr 2013
 Reputation: 
179
 | 
			| RE: Custom insanity events - Full conversion? 
 
				I think you need a mod to make your own. Insanity events are configured in the main_sanity_events.cfg file. Here's an extract:     <BugsName = "Bugs_Single"
 Set = "Default"
 MaxSanity = "60"
 
 NumOfBugs = "1"
 
 MinSizeMul = "0.8"
 mfMaxSizeMul = "1.3"
 
 BugImage = "insanity_bug01.tga"
 WanderCircleDist = "5000"
 WanderCircleRadius = "5000"
 SwarmPointMul = "500"
 MaxSpeed = "250.0"
 
 LoopSound = "insanity_bug1.ogg"
 SoundVolume = "0.8"
 Duration = "8"
 />
 
PS: It's in the misc folder.
			
 
				
(This post was last modified: 05-07-2015, 11:53 PM by Mudbill.)
 |  |  
	| 05-07-2015, 11:52 PM |  |  
	
		| FlawlessHappiness   Posting Freak
 
 Posts: 3,980
 Threads: 145
 Joined: Mar 2012
 Reputation: 
171
 | 
			| RE: Custom insanity events - Full conversion? 
 
				Right, right.I've already been there.
 
 My question would be if there's some way to add to it, without creating a full conversion.
 Because it's a lot of work, for such a small thing. But it could be a damn cool effect.
 
 Trying is the first step to success. |  |  
	| 05-08-2015, 12:09 AM |  |  
	
		| Mudbill   Muderator
 
 Posts: 3,881
 Threads: 59
 Joined: Apr 2013
 Reputation: 
179
 | 
			| RE: Custom insanity events - Full conversion? 
 
				With the StartSanityEvent, I think it just means you can start any of the existing ones you want. I might be wrong, but I don't think you can add custom ones through the script or without the use of a mod.
			 
 
				
(This post was last modified: 05-08-2015, 09:09 AM by Mudbill.)
 |  |  
	| 05-08-2015, 09:09 AM |  |  
	
		| FlawlessHappiness   Posting Freak
 
 Posts: 3,980
 Threads: 145
 Joined: Mar 2012
 Reputation: 
171
 | 
			| RE: Custom insanity events - Full conversion? 
 
				 (05-08-2015, 09:09 AM)Mudbill Wrote:  With the StartSanityEvent, I think it just means you can start any of the existing ones you want. I might be wrong, but I don't think you can add custom ones through the script or without the use of a mod. 
That is also my experience so far.
 
When you say "mod" you mean "Full conversion" right? Or am I missing a piece?
			 
 Trying is the first step to success. |  |  
	| 05-08-2015, 09:31 AM |  |  
	
		| Mudbill   Muderator
 
 Posts: 3,881
 Threads: 59
 Joined: Apr 2013
 Reputation: 
179
 | 
			| RE: Custom insanity events - Full conversion? 
 
				Well, yes. Full conversion is just the longer term. Although not technically, a mod is basically the same; modification of the core game.
			 
 
				
(This post was last modified: 05-08-2015, 10:10 AM by Mudbill.)
 |  |  
	| 05-08-2015, 10:09 AM |  |  
	
		| FlawlessHappiness   Posting Freak
 
 Posts: 3,980
 Threads: 145
 Joined: Mar 2012
 Reputation: 
171
 | 
			| RE: Custom insanity events - Full conversion? 
 
				 (05-08-2015, 10:09 AM)Mudbill Wrote:  Well, yes. Full conversion is just the longer term. Although not technically, a mod is basically the same; modification of the core game. 
Ah alright. That's what I'm going to go with, ind the end then.
			 
 Trying is the first step to success. |  |  
	| 05-08-2015, 11:04 AM |  |  
	
		| DnALANGE  Banned
 
 Posts: 1,549
 Threads: 73
 Joined: Jan 2012
 | 
			| RE: Custom insanity events - Full conversion? 
 
				Only for FULL Conversion mods.Because you will need to change the .misc folder -> main_sanity_events.cfg file.
 IF you change stuff there people also need to change their Original files, and a lot won't do it.
 Because the Original game will have changes as well..
 
				
(This post was last modified: 05-09-2015, 08:33 AM by DnALANGE.)
 |  |  
	| 05-09-2015, 08:32 AM |  |  
	
		| FlawlessHappiness   Posting Freak
 
 Posts: 3,980
 Threads: 145
 Joined: Mar 2012
 Reputation: 
171
 | 
			| RE: Custom insanity events - Full conversion? 
 
				 (05-09-2015, 08:32 AM)DnALANGE Wrote:  Only for FULL Conversion mods.Because you will need to change the .misc folder -> main_sanity_events.cfg file.
 IF you change stuff there people also need to change their Original files, and a lot won't do it.
 Because the Original game will have changes as well..
 
Yup, I was wondering whether there was a way, by only using the custom stories folder. But as you said, there isn't. So thanks.
			 
 Trying is the first step to success. |  |  
	| 05-09-2015, 01:15 PM |  |  |