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Custom insanity events - Full conversion?
FlawlessHappiness Offline
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#1
Custom insanity events - Full conversion?

Quick question!

Do I need to have a full conversion, to use custom insanity events?
With update 1.3 I can use StartInsanityEvent, but can I add my own?
if so, how?


3.500th post, yay (^_^)

Trying is the first step to success.
(This post was last modified: 05-07-2015, 10:28 PM by FlawlessHappiness.)
05-07-2015, 10:27 PM
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Mudbill Offline
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#2
RE: Custom insanity events - Full conversion?

I think you need a mod to make your own. Insanity events are configured in the main_sanity_events.cfg file. Here's an extract:

PHP Code: (Select All)
    <Bugs
        Name 
"Bugs_Single"
        
Set "Default"
        
MaxSanity "60"
        
        
NumOfBugs "1"
        
        
MinSizeMul "0.8"
        
mfMaxSizeMul "1.3"
        
        
BugImage "insanity_bug01.tga"
        
WanderCircleDist "5000"
        
WanderCircleRadius "5000"
        
SwarmPointMul "500"
        
MaxSpeed "250.0"
        
        
LoopSound "insanity_bug1.ogg"
        
SoundVolume "0.8"
        
Duration "8"
    
/> 

PS: It's in the misc folder.

(This post was last modified: 05-07-2015, 11:53 PM by Mudbill.)
05-07-2015, 11:52 PM
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FlawlessHappiness Offline
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#3
RE: Custom insanity events - Full conversion?

Right, right.
I've already been there.

My question would be if there's some way to add to it, without creating a full conversion.
Because it's a lot of work, for such a small thing. But it could be a damn cool effect.

Trying is the first step to success.
05-08-2015, 12:09 AM
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Mudbill Offline
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#4
RE: Custom insanity events - Full conversion?

With the StartSanityEvent, I think it just means you can start any of the existing ones you want. I might be wrong, but I don't think you can add custom ones through the script or without the use of a mod.

(This post was last modified: 05-08-2015, 09:09 AM by Mudbill.)
05-08-2015, 09:09 AM
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FlawlessHappiness Offline
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#5
RE: Custom insanity events - Full conversion?

(05-08-2015, 09:09 AM)Mudbill Wrote: With the StartSanityEvent, I think it just means you can start any of the existing ones you want. I might be wrong, but I don't think you can add custom ones through the script or without the use of a mod.

That is also my experience so far.

When you say "mod" you mean "Full conversion" right? Or am I missing a piece?

Trying is the first step to success.
05-08-2015, 09:31 AM
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Mudbill Offline
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#6
RE: Custom insanity events - Full conversion?

Well, yes. Full conversion is just the longer term. Although not technically, a mod is basically the same; modification of the core game.

(This post was last modified: 05-08-2015, 10:10 AM by Mudbill.)
05-08-2015, 10:09 AM
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FlawlessHappiness Offline
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#7
RE: Custom insanity events - Full conversion?

(05-08-2015, 10:09 AM)Mudbill Wrote: Well, yes. Full conversion is just the longer term. Although not technically, a mod is basically the same; modification of the core game.

Ah alright. That's what I'm going to go with, ind the end then.

Trying is the first step to success.
05-08-2015, 11:04 AM
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DnALANGE Offline
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#8
RE: Custom insanity events - Full conversion?

Only for FULL Conversion mods.
Because you will need to change the .misc folder -> main_sanity_events.cfg file.
IF you change stuff there people also need to change their Original files, and a lot won't do it.
Because the Original game will have changes as well..
(This post was last modified: 05-09-2015, 08:33 AM by DnALANGE.)
05-09-2015, 08:32 AM
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FlawlessHappiness Offline
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#9
RE: Custom insanity events - Full conversion?

(05-09-2015, 08:32 AM)DnALANGE Wrote: Only for FULL Conversion mods.
Because you will need to change the .misc folder -> main_sanity_events.cfg file.
IF you change stuff there people also need to change their Original files, and a lot won't do it.
Because the Original game will have changes as well..

Yup, I was wondering whether there was a way, by only using the custom stories folder. But as you said, there isn't. So thanks.

Trying is the first step to success.
05-09-2015, 01:15 PM
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