FlawlessHappiness
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Custom insanity events - Full conversion?
Quick question!
Do I need to have a full conversion, to use custom insanity events?
With update 1.3 I can use StartInsanityEvent, but can I add my own?
if so, how?
3.500th post, yay (^_^)
Trying is the first step to success.
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05-07-2015, 10:27 PM |
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Mudbill
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RE: Custom insanity events - Full conversion?
I think you need a mod to make your own. Insanity events are configured in the main_sanity_events.cfg file. Here's an extract:
<Bugs Name = "Bugs_Single" Set = "Default" MaxSanity = "60" NumOfBugs = "1" MinSizeMul = "0.8" mfMaxSizeMul = "1.3" BugImage = "insanity_bug01.tga" WanderCircleDist = "5000" WanderCircleRadius = "5000" SwarmPointMul = "500" MaxSpeed = "250.0" LoopSound = "insanity_bug1.ogg" SoundVolume = "0.8" Duration = "8" />
PS: It's in the misc folder.
(This post was last modified: 05-07-2015, 11:53 PM by Mudbill.)
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05-07-2015, 11:52 PM |
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FlawlessHappiness
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RE: Custom insanity events - Full conversion?
Right, right.
I've already been there.
My question would be if there's some way to add to it, without creating a full conversion.
Because it's a lot of work, for such a small thing. But it could be a damn cool effect.
Trying is the first step to success.
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05-08-2015, 12:09 AM |
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Mudbill
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RE: Custom insanity events - Full conversion?
With the StartSanityEvent, I think it just means you can start any of the existing ones you want. I might be wrong, but I don't think you can add custom ones through the script or without the use of a mod.
(This post was last modified: 05-08-2015, 09:09 AM by Mudbill.)
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05-08-2015, 09:09 AM |
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FlawlessHappiness
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RE: Custom insanity events - Full conversion?
(05-08-2015, 09:09 AM)Mudbill Wrote: With the StartSanityEvent, I think it just means you can start any of the existing ones you want. I might be wrong, but I don't think you can add custom ones through the script or without the use of a mod.
That is also my experience so far.
When you say "mod" you mean "Full conversion" right? Or am I missing a piece?
Trying is the first step to success.
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05-08-2015, 09:31 AM |
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Mudbill
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RE: Custom insanity events - Full conversion?
Well, yes. Full conversion is just the longer term. Although not technically, a mod is basically the same; modification of the core game.
(This post was last modified: 05-08-2015, 10:10 AM by Mudbill.)
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05-08-2015, 10:09 AM |
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FlawlessHappiness
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RE: Custom insanity events - Full conversion?
(05-08-2015, 10:09 AM)Mudbill Wrote: Well, yes. Full conversion is just the longer term. Although not technically, a mod is basically the same; modification of the core game.
Ah alright. That's what I'm going to go with, ind the end then.
Trying is the first step to success.
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05-08-2015, 11:04 AM |
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DnALANGE
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RE: Custom insanity events - Full conversion?
Only for FULL Conversion mods.
Because you will need to change the .misc folder -> main_sanity_events.cfg file.
IF you change stuff there people also need to change their Original files, and a lot won't do it.
Because the Original game will have changes as well..
(This post was last modified: 05-09-2015, 08:33 AM by DnALANGE.)
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05-09-2015, 08:32 AM |
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FlawlessHappiness
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RE: Custom insanity events - Full conversion?
(05-09-2015, 08:32 AM)DnALANGE Wrote: Only for FULL Conversion mods.
Because you will need to change the .misc folder -> main_sanity_events.cfg file.
IF you change stuff there people also need to change their Original files, and a lot won't do it.
Because the Original game will have changes as well..
Yup, I was wondering whether there was a way, by only using the custom stories folder. But as you said, there isn't. So thanks.
Trying is the first step to success.
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05-09-2015, 01:15 PM |
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