(05-13-2015, 07:18 AM)Mudbill Wrote: The game will find the files as long as they are within the scope of the resources.cfg file of your mod, but the editors rely on the root resources.cfg file to find the files.
Ah, is that why? That makes sense.
The idea was that I would create a copy of everything I needed in my mod's folder, reassign the file paths in the level editor to point there, then delete the first copy in custom_stories. As is, only one copy exists.
That sounds fairly inconvenient, though, to have to move them back and forth every time you want to edit the map/check the mod.