RE: Amnesia: The Second Dimension [FULL RELEASE 11/06/15]
I'm having trouble with some platforms and (especially) a gate...
Spoiler below!
The part where you have to activate a switch, this triggers 5 or 6 platforms that consecutively turn upward. At the end is a gate that raises. Below is some shallow water with a water monster.
I've gotten through this gate(way) a few times in the past. But, for whatever reason, it seems to be impossible now. I don't know how many times I've tried jumping through, or even walking through... But I keep falling into the water.
Is there some special trick to getting through that gate?
Edit to remove incorrect information, and I figured it out.
(This post was last modified: 06-14-2015, 06:17 PM by Tetrafish.)
RE: Amnesia: The Second Dimension [FULL RELEASE 11/06/15]
If it is a bug, it should fix itself if you save and exit, then continue again. Sometimes not everything resets after restarting the level by dying, but of course if we find those things, they'll be fixed.
Are you talking about the first section of platforms, in the second Cellar Archives map? There are three sections.
I am working on a video walkthrough which might help you (if it doesn't take me too long).
RE: Amnesia: The Second Dimension [FULL RELEASE 11/06/15]
I've edited my post... It looks like it isn't a bug.
Spoiler below!
I just needed to wait a second or two before I jumped over to the first platform... Then I'd need to run the whole way. The momentum would be enough for me to go through the gate. Going immediately, or asap, would mean I'd have to wait at the end. By the time I could move through the gate - I wouldn't have enough forward momentum.
Yet, and this is probably the real bug... I never really got through that level. After dieing, the level reloaded... I was pressing directions and the jump button. The next thing I knew I was out of bounds / in the ceiling.
I'm not really sure what happened with that.
(This post was last modified: 06-14-2015, 06:18 PM by Tetrafish.)
RE: Amnesia: The Second Dimension [FULL RELEASE 11/06/15]
Yes, this seems to be a real bug. If you die then press left, right or up at the point where the level resets, you could end up in the void or stuck in a wall. This will be fixed in the next update, although that might be a little while off.
RE: Amnesia: The Second Dimension [FULL RELEASE 11/06/15]
A new update (version 1.4) will be appearing shortly on ModDB for download.
This is a full version, but you can also install it as a patch at any time. Your saved games will update automatically.
Change log:
Spoiler below!
Version 1.4 release (18/06/15)
- Minor improvements to Grunt and Brute AI.
- Re-enabled the journal and hidden the inventory screen.
- Fixed a bug that could cause you to end up in the void if pressing buttons when the level resets.
- Changed the "Lives" tutorial and included the "retry" button.
- Disabled the "retry" button in the first two maps, before the updated tutorial.
- Added further gating to the ledge-boost tutorial area, to ensure the player learns to use it.
- Fixed a cosmetic mapping glitch in the Entrance Hall.
- Fixed a problem with the elevator lever in the Back Hall being re-usable.
- Lives lost at the start of the prison level no longer count against your score.
Version 1.3 release (13/06/15)
- Removed camera bob from gameplay and cutscenes.
- Added lever sounds as puzzle clues in various maps.
- Added colour-coding to the pipes as puzzle clues in various maps.
- Fixed a problem with re-breakable barrels, most notably in the refinery.
- Fixed a problem with saving during the scoreboard.
- Fixed a clipping problem when falling through the hole in the back hall.
- Disabled the inventory screen.
- Made some changes to the key binding screen.
Version 2.0 allows you to progress even when you're really stuck: if you die and retry more than 5 times, you'll be given the option to skip the current level.
It also has working custom level support, including a basic custom level you can use as template or to experiment, plus a bunch of prefab .expobj's, like levers, doors and NPCs.
If you already have the mod installed, you can use the installer to patch it and your saves will automatically update when you load them.
Full change log:
Spoiler below!
Version 2.0 (21/06/15)
You now have the option to skip a level if you die and retry more than 5 times.
Fixed custom level support.
Added a basic example custom level and template .expobj files.
Fixed the starting gate in the first flooded cellar level.
Fixed some of the breakable objects in the prison.
Made a difficult jump in the cistern a little bit easier.
Version 1.4 release (18/06/15)
Minor improvements to Grunt and Brute AI.
Re-enabled the journal and hidden the inventory screen.
Fixed a bug that could cause you to end up in the void if pressing buttons when the level resets.
Changed the "Lives" tutorial and included the "retry" button.
Disabled the "retry" button in the first two maps, before the updated tutorial.
Added further gating to the ledge-boost tutorial area, to ensure the player learns to use it.
Fixed a cosmetic mapping glitch in the Entrance Hall.
Fixed a problem with the elevator lever in the Back Hall being re-usable.
Lives lost at the start of the prison level no longer count against your score.
Version 1.3 release (13/06/15)
Removed camera bob from gameplay and cutscenes.
Added lever sounds as puzzle clues in various maps.
Added colour-coding to the pipes as puzzle clues in various maps.
Fixed a problem with re-breakable barrels, most notably in the refinery.
Fixed a problem with saving during the scoreboard.
Fixed a clipping problem when falling through the hole in the back hall.